Rust Server Analytics 58,097 players11,747 servers
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Drill-through Server detail

A Dev Server

Online 141.0.97.106:28015 checked 12m ago

Drill-through
FilterServeris A Dev Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,405 top 69%
Last wipe 4d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct23 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap36 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 11:35 UTC4d ago 0 – running 0
Thu 17 Sep, 11:26 UTC40d ago 2 halved by day 2 36 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 163 on average 63 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average 75 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 67 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 15 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does A Dev Server wipe?

Too few wipes on record for A Dev Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 4 days 11 hours ago the current world was made.

On A Dev Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server

Which location hosts A Dev Server?

A region is not published by A Dev Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 141.0.97.106:28015.

What Rust build does A Dev Server run?

On Linux, A Dev Server runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is A Dev Server up, and how steady is its uptime?

A Dev Server reports online at the current check. Its reported uptime indicates a restart roughly 4 days 10 hours ago. Of 168 hours in the last 7 full days, 85 were up: 51%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on A Dev Server stable?

Server fps averaged 130 over the last 48 hours, with a floor of 90. Buildings, deployables and all other world objects brought the entity total to 91,662. Memory use reached 3,054 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on A Dev Server be read?

Tags from A Dev Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature A Dev Server?

Among the Rust Server Analytics lists A Dev Server fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does A Dev Server compare?

The seven-day player-hours rank for A Dev Server is #15,405, inside the top 69% of all ranked servers.

How many players does A Dev Server carry?

Of 5 slots, 0 are filled on A Dev Server at this refresh. Averaged across seven days, the population is 0 players.

Settings

How is A Dev Server configured, and what rules apply?

Gather rate is not mentioned in the name of A Dev Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on A Dev Server: which one is it?

A procedural map of size 4,000 with seed 12345, generated by the game, runs on A Dev Server. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to A Dev Server?

In the Rust console (F1), enter client.connect 141.0.97.106:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Capacity of 5 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.