A Dev Server
Online 141.0.97.106:28015 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 11:35 UTC4d ago | 0 | – | running | 0 |
| Thu 17 Sep, 11:26 UTC40d ago | 2 | halved by day 2 | 36 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 163 on average | 63 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 75 / 225 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 18 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 67 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 15 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does A Dev Server wipe?
Too few wipes on record for A Dev Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 4 days 11 hours ago the current world was made.
On A Dev Server, what happens on wipe day?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.
Server
Which location hosts A Dev Server?
A region is not published by A Dev Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 141.0.97.106:28015.
What Rust build does A Dev Server run?
On Linux, A Dev Server runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is A Dev Server up, and how steady is its uptime?
A Dev Server reports online at the current check. Its reported uptime indicates a restart roughly 4 days 10 hours ago. Of 168 hours in the last 7 full days, 85 were up: 51%. It entered Rust Server Analytics records on 13 September 2026.
Is performance on A Dev Server stable?
Server fps averaged 130 over the last 48 hours, with a floor of 90. Buildings, deployables and all other world objects brought the entity total to 91,662. Memory use reached 3,054 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on A Dev Server be read?
Tags from A Dev Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature A Dev Server?
Among the Rust Server Analytics lists A Dev Server fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, how does A Dev Server compare?
The seven-day player-hours rank for A Dev Server is #15,405, inside the top 69% of all ranked servers.
How many players does A Dev Server carry?
Of 5 slots, 0 are filled on A Dev Server at this refresh. Averaged across seven days, the population is 0 players.
Settings
How is A Dev Server configured, and what rules apply?
Gather rate is not mentioned in the name of A Dev Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on A Dev Server: which one is it?
A procedural map of size 4,000 with seed 12345, generated by the game, runs on A Dev Server. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to A Dev Server?
In the Rust console (F1), enter client.connect 141.0.97.106:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.