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Drill-through Server detail

Shirasu

Offline 14.12.48.128:28015 checked 4d ago

Drill-through
FilterServeris Shirasu
Attributes
moddedoxide
Last refreshed
Players now 1/ 1
7-day average 1 peak 1
Rank #8,189 top 37%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep9 Oct16 Oct22 Oct28 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 06:07 UTC5d ago 1 – running 0
Thu 22 Oct, 13:48 UTC6d ago 1 – 0.7 days 0
Sat 17 Oct, 11:44 UTC11d ago 1 – 5.1 days 1
Mon 12 Oct, 09:18 UTC16d ago 1 held half 5.1 days 1
Sun 4 Oct, 06:11 UTC24d ago 1 – 8.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe data

When does Shirasu wipe?

No next wipe can be predicted for Shirasu, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 5 days 13 hours.

Wipe day on Shirasu: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

Which location hosts Shirasu?

A region is not published by Shirasu. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 14.12.48.128:28015.

What Rust build does Shirasu run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Shirasu. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Shirasu show, and is it up?

The current status is offline for Shirasu, with the last sighting 4 days 6 hours ago. 7% uptime over the last 7 full days, equal to 11 of 168 hours. It entered Rust Server Analytics records on 17 September 2026.

Lists and tags

How should the tags on Shirasu be read?

The game's server browser reads the tags Shirasu publishes: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Shirasu appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Shirasu fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Where does Shirasu sit among Rust servers?

On player hours over seven days, Shirasu ranks #8,189, within the top 37% of ranked servers.

What is the population of Shirasu?

No response from Shirasu at the latest check, with a last sighting 4 days 6 hours ago. The seven-day mean is 1 players, against a peak of 1.

Map and rules

How is Shirasu configured, and what rules apply?

Gather rate is not mentioned in the name of Shirasu. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Shirasu?

A procedural map, generated by the game, runs on Shirasu.

How to join

How do you connect to Shirasu?

In the Rust console (F1), enter client.connect 14.12.48.128:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.