PveThreat-Dev
Offline 14.12.132.162:28015 checked 42d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 18 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 38 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 7 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 22 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 102 / 200 |
Quick answers
from the figures on this pageWipe data
When does PveThreat-Dev wipe?
Too few wipes on record for PveThreat-Dev to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 43 days 2 hours ago the current world was made.
Server
In which region does PveThreat-Dev sit?
No region appears in what PveThreat-Dev publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 14.12.132.162:28015 is its address.
Which Rust version is PveThreat-Dev on?
The platform is Windows, with Rust network protocol 2633 and build 163794 running on PveThreat-Dev. The protocol has to match before you can join; Steam updates it automatically.
Is PveThreat-Dev up, and how steady is its uptime?
Last seen 42 days 22 hours ago, PveThreat-Dev now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 17 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on PveThreat-Dev carry?
gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): Player slots: 8; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags PveThreat-Dev publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does PveThreat-Dev appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists PveThreat-Dev fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does PveThreat-Dev compare?
On player hours over seven days, PveThreat-Dev ranks #14,182, within the top – of ranked servers.
What is the population of PveThreat-Dev?
PveThreat-Dev is offline at this refresh; the last contact was 42 days 22 hours ago.
Settings
What are the settings on PveThreat-Dev, and its rules?
Gather rate is not mentioned in the name of PveThreat-Dev. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on PveThreat-Dev: which one is it?
PveThreat-Dev uses a procedural map, which the game generates.
Connection
How do you connect to PveThreat-Dev?
In the Rust console (F1), enter client.connect 14.12.132.162:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.