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Drill-through Server detail

Aussie Outback Ops

Online 139.99.142.182:22174 checked 13m ago

Drill-through
FilterServeris Aussie Outback Ops
Attributes
moddedoxide
Last refreshed
Players now 0/ 125
7-day average 0 peak 1
Rank #13,004 top 58%
Last wipe 22d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 7 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 07:51 UTC22d ago 1 – running 0
Sun 27 Sep, 02:36 UTC32d ago 1 halved by day 1 10.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 170 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 75 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 23 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average 252 / 700

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Aussie Outback Ops wipe?

With too few of its wipes on record, Aussie Outback Ops's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 22 days 5 hours ago the current world was made.

Wipe day on Aussie Outback Ops: what should you expect?

Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server details

In which region does Aussie Outback Ops sit?

No region is published by Aussie Outback Ops. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 139.99.142.182:22174.

What Rust build does Aussie Outback Ops run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Aussie Outback Ops. Your game must match the protocol to join, and Steam applies that update.

Is Aussie Outback Ops up, and how steady is its uptime?

The current status of Aussie Outback Ops is online. Its reported uptime indicates a restart roughly 12 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Aussie Outback Ops perform well?

Over 48 hours the average held at 224 server fps, and the minimum was 181. Entity count reached 43,612, covering buildings, deployables and the rest of the world. At its highest, memory use was 5,140 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Aussie Outback Ops carry?

gmrust (Game mode): Survival in the standard Rust format; mp125 (Max players): Capacity of 125 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Aussie Outback Ops publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Aussie Outback Ops appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Aussie Outback Ops fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Aussie Outback Ops sit among Rust servers?

On player hours over seven days, Aussie Outback Ops ranks #13,004, within the top 58% of ranked servers.

What is the population of Aussie Outback Ops?

Of 125 slots, 0 are filled on Aussie Outback Ops at this refresh. Seven-day figures: an average of 0 players and a peak of 1. Across the last 48 hours, 00:00 UTC shows the highest average: 0 players.

Map and rules

How is Aussie Outback Ops configured, and what rules apply?

No gather rate is given in the name of Aussie Outback Ops. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on Aussie Outback Ops: which one is it?

A procedural map of size 4,500 with seed 50000, generated by the game, runs on Aussie Outback Ops. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

How to join

What is the way onto Aussie Outback Ops?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 139.99.142.182:22174. Find it online at https://jayco-rust-custom.replit.app/vip-shop/server.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp125
Max players Capacity of 125 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.