The BAD idea
Online 139.180.52.71:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 252 on average | 188 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 241 on average | 84 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 105 on average | 57 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 55 / 200 |
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 33 / 300 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 22 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does The BAD idea wipe?
With too few of its wipes on record, The BAD idea's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 43 days 19 hours ago the current world was made.
Server details
Which location hosts The BAD idea?
A region is not published by The BAD idea. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 139.180.52.71:28015.
Which Rust version is The BAD idea on?
The platform is Windows, with Rust network protocol 2633 and build 165217 running on The BAD idea. The protocol has to match before you can join; Steam updates it automatically.
How reliable is The BAD idea, and is it online now?
The BAD idea reports online at the current check. The uptime it reports puts the last restart at about 8 days 14 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.
Does The BAD idea perform well?
The 48-hour average was 88 server fps; the low was 71. Buildings, deployables and all other world objects brought the entity total to 110,139. Memory use reached 5,444 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on The BAD idea be read?
Tags from The BAD idea, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does The BAD idea appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count The BAD idea among their servers: Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does The BAD idea sit among Rust servers?
On player hours over seven days, The BAD idea ranks #15,341, within the top 69% of ranked servers.
How many players does The BAD idea carry?
Population at the current refresh: 0 players on The BAD idea, against 100 slots. The population has averaged 0 players over seven days.
Map and rules
What settings and rules does The BAD idea use?
The name of The BAD idea does not state a gather rate. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on The BAD idea: which one is it?
The BAD idea uses a procedural map of size 4,500 with seed 6738, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to The BAD idea?
In the Rust console (F1), enter client.connect 139.180.52.71:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.