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Drill-through Server detail

Rust Devblog Server

Offline 139.100.246.234:28015 checked 4d ago

Drill-through
FilterServeris Rust Devblog Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,276 top 69%
Last wipe 31d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 45 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 94 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 36 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 85 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 322 / 350

Quick answers

from the figures on this page

Wipe data

On what cycle does Rust Devblog Server wipe?

With too few of its wipes on record, Rust Devblog Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 31 days 21 hours ago the current world was made.

Server

Which location hosts Rust Devblog Server?

A region is not published by Rust Devblog Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 139.100.246.234:28015 is its address.

Which Rust version is Rust Devblog Server on?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Your game must match the protocol to join, and Steam applies that update.

Is Rust Devblog Server up, and how steady is its uptime?

Offline at this refresh: Rust Devblog Server, last seen 4 days 23 hours ago. 0% uptime over the last 4 full days, equal to 0 of 96 hours. The first sighting of it by Rust Server Analytics was on 24 October 2026.

Lists and tags

Which meanings do the tags on Rust Devblog Server carry?

The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; v2362 (Protocol): Joining needs your game on protocol 2362; ptrak (Networking): Network layer: RakNet, Rust's default; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; hil2cpp (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Rust Devblog Server?

Among the Rust Server Analytics lists Rust Devblog Server fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Population

Where does Rust Devblog Server sit among Rust servers?

The seven-day player-hours rank for Rust Devblog Server is #15,276, inside the top 69% of all ranked servers.

What is the population of Rust Devblog Server?

Rust Devblog Server is offline at this refresh; the last contact was 4 days 23 hours ago. The population has averaged 0 players over seven days.

Settings

How is Rust Devblog Server configured, and what rules apply?

The name of Rust Devblog Server does not state a gather rate. Group limit: not published. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, disabled.

The map on Rust Devblog Server: which one is it?

The game generates a procedural map for Rust Devblog Server.

Connection

How can a player join Rust Devblog Server?

In the Rust console (F1), enter client.connect 139.100.246.234:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
v2362
Protocol Joining needs your game on protocol 2362.
ptrak
Networking Network layer: RakNet, Rust's default.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Other

hil2cpp
Custom tag Outside the standard tag set, added by the owner or a plugin.
stok
Custom tag Outside the standard tag set, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.