Rust Devblog Server
Offline 139.100.246.234:28015 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 150 on average | 45 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 94 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 36 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 85 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 322 / 350 |
Quick answers
from the figures on this pageWipe data
On what cycle does Rust Devblog Server wipe?
With too few of its wipes on record, Rust Devblog Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 31 days 21 hours ago the current world was made.
Server
Which location hosts Rust Devblog Server?
A region is not published by Rust Devblog Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 139.100.246.234:28015 is its address.
Which Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Your game must match the protocol to join, and Steam applies that update.
Is Rust Devblog Server up, and how steady is its uptime?
Offline at this refresh: Rust Devblog Server, last seen 4 days 23 hours ago. 0% uptime over the last 4 full days, equal to 0 of 96 hours. The first sighting of it by Rust Server Analytics was on 24 October 2026.
Lists and tags
Which meanings do the tags on Rust Devblog Server carry?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; v2362 (Protocol): Joining needs your game on protocol 2362; ptrak (Networking): Network layer: RakNet, Rust's default; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; hil2cpp (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rust Devblog Server?
Among the Rust Server Analytics lists Rust Devblog Server fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
Where does Rust Devblog Server sit among Rust servers?
The seven-day player-hours rank for Rust Devblog Server is #15,276, inside the top 69% of all ranked servers.
What is the population of Rust Devblog Server?
Rust Devblog Server is offline at this refresh; the last contact was 4 days 23 hours ago. The population has averaged 0 players over seven days.
Settings
How is Rust Devblog Server configured, and what rules apply?
The name of Rust Devblog Server does not state a gather rate. Group limit: not published. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, disabled.
The map on Rust Devblog Server: which one is it?
The game generates a procedural map for Rust Devblog Server.
Connection
How can a player join Rust Devblog Server?
In the Rust console (F1), enter client.connect 139.100.246.234:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.