Rust Server Analytics 103,409 players11,892 servers
All servers
Drill-through Server detail

Rust Devblog Server

Offline 139.100.246.132:28015 checked 10d ago

Drill-through
FilterServeris Rust Devblog Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,318 top 70%
Last wipe 31d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 114 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 72 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average 215 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 348 / 350

Quick answers

from the figures on this page

Wipe cycle

When does Rust Devblog Server wipe?

Too few wipes on record for Rust Devblog Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 31 days 18 hours ago the current world was made.

Server details

Which location hosts Rust Devblog Server?

No region appears in what Rust Devblog Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 139.100.246.132:28015 is its address.

What Rust build does Rust Devblog Server run?

The platform is Windows, with Rust network protocol 2362 running on Rust Devblog Server. Joining requires the same protocol on your game; Steam handles the update.

Is Rust Devblog Server up, and how steady is its uptime?

Offline at this refresh: Rust Devblog Server, last seen 10 days 4 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 19 October 2026.

Lists and tags

How should the tags on Rust Devblog Server be read?

Tags from Rust Devblog Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Player slots: 10; v2362 (Protocol): Joining needs your game on protocol 2362; ptrak (Networking): It uses RakNet, the standard network layer for the game; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Rust Devblog Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Rust Devblog Server: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Population

What position does Rust Devblog Server hold in the server rankings?

On player hours over seven days, Rust Devblog Server ranks #15,318, within the top 70% of ranked servers.

At what level does Rust Devblog Server run its population?

No response from Rust Devblog Server at the latest check, with a last sighting 10 days 4 hours ago.

Map and rules

What settings and rules does Rust Devblog Server use?

The name of Rust Devblog Server does not state a gather rate. No group limit is made public. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is disabled.

What is the map for Rust Devblog Server?

The game generates a procedural map for Rust Devblog Server.

Connection

What is the way onto Rust Devblog Server?

In the Rust console (F1), enter client.connect 139.100.246.132:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Player slots: 10.
v2362
Protocol Joining needs your game on protocol 2362.
ptrak
Networking It uses RakNet, the standard network layer for the game.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.
stok
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.