Rust Devblog Server
Offline 139.100.245.66:28015 checked 33d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 186 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 179 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 91 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 284 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 236 / 700 |
Quick answers
from the figures on this pageWipe data
When does Rust Devblog Server wipe?
The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 36 days 20 hours.
Server details
Which location hosts Rust Devblog Server?
No region appears in what Rust Devblog Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 139.100.245.66:28015 is its address.
What Rust build does Rust Devblog Server run?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Your game must match the protocol to join, and Steam applies that update.
How reliable is Rust Devblog Server, and is it online now?
Last seen 33 days 10 hours ago, Rust Devblog Server now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 25 September 2026.
Lists and tags
Which meanings do the tags on Rust Devblog Server carry?
Tags from Rust Devblog Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; v2362 (Protocol): Joining needs your game on protocol 2362; ptrak (Networking): RakNet is the network layer, the game's standard one; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust Devblog Server?
The following Rust Server Analytics lists count Rust Devblog Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
Against other Rust servers, how does Rust Devblog Server compare?
On player hours over seven days, Rust Devblog Server ranks #16,590, within the top 71% of ranked servers.
At what level does Rust Devblog Server run its population?
No response from Rust Devblog Server at the latest check, with a last sighting 33 days 10 hours ago.
Settings
What settings and rules does Rust Devblog Server use?
The name of Rust Devblog Server does not state a gather rate. No group limit is made public. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, disabled.
The map on Rust Devblog Server: which one is it?
The game generates a procedural map for Rust Devblog Server.
Connection
How do you connect to Rust Devblog Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 139.100.245.66:28015.