Rust Server Analytics 63,000 players11,748 servers
All servers
Drill-through Server detail

MyServer (TEST)

Offline 138.16.248.202:28015 checked 2d ago

Drill-through
FilterServeris MyServer (TEST)
Attributes
moddedoxidepve
Last refreshed
Players now 1/ 100
7-day average 1 peak 1
Rank #9,876 top 44%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 1% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:09 UTC2d ago 1 – running 0
Sat 17 Oct, 04:52 UTC12d ago 1 halved by day 2 9.5 days 1
Fri 16 Oct, 04:41 UTC13d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average 104 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 171 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 28 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 91 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 11 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 56 / 100

Quick answers

from the figures on this page

Wipe cycle

When does MyServer (TEST) wipe?

The next wipe on MyServer (TEST) cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 2 days 19 hours.

On MyServer (TEST), what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 2 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 2.

Server

Which location hosts MyServer (TEST)?

No region appears in what MyServer (TEST) publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 138.16.248.202:28015 is its address.

What Rust build does MyServer (TEST) run?

Rust network protocol 2635 and build 168909 on Windows is the setup for MyServer (TEST). Your game must match the protocol to join, and Steam applies that update.

Is MyServer (TEST) up, and how steady is its uptime?

Last seen 2 days 14 hours ago, MyServer (TEST) now reports offline. 2% uptime over the last 7 full days, equal to 4 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 October 2026.

Tags

How should the tags on MyServer (TEST) be read?

gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Capacity of 100 slots; ts10 (Group limit): The cap is 10 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags MyServer (TEST) publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature MyServer (TEST)?

The following Rust Server Analytics lists count MyServer (TEST) among their servers: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does MyServer (TEST) compare?

On player hours over seven days, MyServer (TEST) ranks #9,876, within the top 44% of ranked servers.

What is the population of MyServer (TEST)?

No response from MyServer (TEST) at the latest check, with a last sighting 2 days 14 hours ago. The seven-day mean is 1 players, against a peak of 1.

Map and rules

What settings and rules does MyServer (TEST) use?

Gather rate is not mentioned in the name of MyServer (TEST). Players per group: up to 10. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.

How to join

How can a player join MyServer (TEST)?

In the Rust console (F1), enter client.connect 138.16.248.202:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Capacity of 100 slots.
ts10
Group limit The cap is 10 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.