Mike's Test Map
Offline 137.186.44.105:28015 checked 4h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 12h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 16h | Fri 13 Nov, 22:38 UTC | its own |
| 35d 12h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 36d 16h | Fri 4 Dec, 22:38 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:38 UTC5d ago | 1 | – | running | 0 |
| Sat 3 Oct, 00:05 UTC26d ago | 1 | halved by day 6 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 52 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 70 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 20 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Mike's Test Map: what is it?
Mike's Test Map follows a wipe rhythm of every 3 weeks on Friday at 22:38 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 5 days 7 hours.
Wipe day on Mike's Test Map: what should you expect?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 1 hours in. Above half that peak until the next wipe held in 0% of recent wipes. By day 6 it had fallen below half where the hold failed.
Server details
What is the hosting location of Mike's Test Map?
A region is not published by Mike's Test Map. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 137.186.44.105:28015.
What Rust build does Mike's Test Map run?
On Windows, Mike's Test Map runs Rust network protocol 2635 and build 166652. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Mike's Test Map show, and is it up?
Offline at this refresh: Mike's Test Map, last seen 4 hours ago. 24% uptime over the last 7 full days, equal to 40 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Mike's Test Map be read?
gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Mike's Test Map publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Mike's Test Map?
Among the Rust Server Analytics lists Mike's Test Map fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Against other Rust servers, how does Mike's Test Map compare?
The seven-day player-hours rank for Mike's Test Map is #8,318, inside the top 37% of all ranked servers.
At what level does Mike's Test Map run its population?
Mike's Test Map is offline at this refresh; the last contact was 4 hours ago. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 23:00 UTC shows the highest average: 1 players.
Settings
What are the settings on Mike's Test Map, and its rules?
Gather rate is not mentioned in the name of Mike's Test Map. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Mike's Test Map?
Mike's Test Map uses a procedural map, which the game generates.
Connection
How do you connect to Mike's Test Map?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 137.186.44.105:28015.