PACK's US Main | Spleef | Facechecks | Arenas | Minigames
Online NA 137.184.229.132:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:05 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28 | NA · groups of 100+ · 24 on average | 32 / 200 |
| RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFA | NA · no group limit · 15 on average | 18 / 50 |
| RustGames.gg | Lucky Pillars - US EAST 1 | NA · groups of 100+ · 13 on average | 8 / 400 |
| US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID | NA · groups of 100+ · 1e+07x · weekly · 8 on average | 4 / 100 |
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 725 on average | 1367 / 2000 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 219 on average | 473 / 550 |
Quick answers
from the figures on this pageWipe data
On what cycle does PACK's US Main | Spleef | Facechecks | Arenas | Minigames wipe?
With the force wipe, once a month, PACK's US Main | Spleef | Facechecks | Arenas | Minigames wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 9 hours ago the current world was made. A monthly wipe schedule is published in its tags.
On PACK's US Main | Spleef | Facechecks | Arenas | Minigames, what happens on wipe day?
The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.
Server details
Which location hosts PACK's US Main | Spleef | Facechecks | Arenas | Minigames?
In North America, according to its NA tag, sits PACK's US Main | Spleef | Facechecks | Arenas | Minigames. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 137.184.229.132:28015.
What Rust build does PACK's US Main | Spleef | Facechecks | Arenas | Minigames run?
Rust network protocol 2635 and build 168909 on Linux is the setup for PACK's US Main | Spleef | Facechecks | Arenas | Minigames. Your game must match the protocol to join, and Steam applies that update.
How reliable is PACK's US Main | Spleef | Facechecks | Arenas | Minigames, and is it online now?
The current status of PACK's US Main | Spleef | Facechecks | Arenas | Minigames is online. Its reported uptime indicates a restart roughly 8 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on PACK's US Main | Spleef | Facechecks | Arenas | Minigames stable?
The 48-hour average was 247 server fps; the low was 189. Entity count reached 693, covering buildings, deployables and the rest of the world. Peak memory was 1,545 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on PACK's US Main | Spleef | Facechecks | Arenas | Minigames be read?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, loot included; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): North America is the region it appears under in the browser are the tags PACK's US Main | Spleef | Facechecks | Arenas | Minigames publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature PACK's US Main | Spleef | Facechecks | Arenas | Minigames?
These Rust Server Analytics lists include PACK's US Main | Spleef | Facechecks | Arenas | Minigames: Modded Rust servers: live data, Rust aim training servers and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Monthly ^m, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Where does PACK's US Main | Spleef | Facechecks | Arenas | Minigames sit among Rust servers?
Ranked on seven-day player hours, PACK's US Main | Spleef | Facechecks | Arenas | Minigames is #15,326 overall and #1,505 in North America, within the top 69% of ranked servers.
What is the population of PACK's US Main | Spleef | Facechecks | Arenas | Minigames?
Of 50 slots, 0 are filled on PACK's US Main | Spleef | Facechecks | Arenas | Minigames at this refresh. The seven-day mean for this server is 0 players.
Settings
What are the settings on PACK's US Main | Spleef | Facechecks | Arenas | Minigames, and its rules?
No gather rate is given in the name of PACK's US Main | Spleef | Facechecks | Arenas | Minigames. No custom group limit: 8 players is the standard. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on PACK's US Main | Spleef | Facechecks | Arenas | Minigames: which one is it?
The game generates a procedural map of size 4,000 with seed 1337 for PACK's US Main | Spleef | Facechecks | Arenas | Minigames. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.
Connection
How can a player join PACK's US Main | Spleef | Facechecks | Arenas | Minigames?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 137.184.229.132:28015. Find it online at https://packrat.cc.