Rust & Roots private test
Offline 136.52.238.159:28115 checked 18d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:02 UTC18d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:31 UTC19d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 4 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 50 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 38 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 6 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Rust & Roots private test wipe?
With too few of its wipes on record, Rust & Roots private test's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 18 days 18 hours.
Wipe day on Rust & Roots private test: what should you expect?
Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.
Server
Which location hosts Rust & Roots private test?
No region is published by Rust & Roots private test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 136.52.238.159:28115.
What Rust build does Rust & Roots private test run?
On Windows, Rust & Roots private test runs Rust network protocol 2634 and build 167398. Your game must match the protocol to join, and Steam applies that update.
How reliable is Rust & Roots private test, and is it online now?
Last seen 18 days 17 hours ago, Rust & Roots private test now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 9 October 2026.
Lists and tags
What do Rust & Roots private test's tags stand for?
Tags from Rust & Roots private test, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Rust & Roots private test appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Rust & Roots private test fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Rust & Roots private test hold in the server rankings?
On player hours over seven days, Rust & Roots private test ranks #14,085, within the top 64% of ranked servers.
What is the population of Rust & Roots private test?
The last sighting of Rust & Roots private test was 18 days 17 hours ago; it is offline at this refresh.
Map and rules
What settings and rules does Rust & Roots private test use?
The name of Rust & Roots private test does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Rust & Roots private test: which one is it?
Rust & Roots private test uses a procedural map, which the game generates.
Connection
How do you connect to Rust & Roots private test?
In the Rust console (F1), enter client.connect 136.52.238.159:28115. Launch Rust on this page also works, opening Rust through Steam and connecting you.