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Drill-through Server detail

DFAM Rust Dev

Online 136.47.25.184:28017 checked 10m ago

Drill-through
FilterServeris DFAM Rust Dev
Attributes
moddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak 3
Rank #7,084 top 32%
Last wipe 1d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123419:0004:0013:0022:0007:0016:00Wiped Tue 27 Oct, 19:05 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct14 Oct20 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap22.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:05 UTC1d ago – – running 1
Mon 5 Oct, 16:10 UTC24d ago 1 halved by day 1 22.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 141 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 199 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 87 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average 228 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 347 / 350

Quick answers

from the figures on this page

Wipe cycle

When does DFAM Rust Dev wipe?

The rhythm of DFAM Rust Dev cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 47 hours ago the current world was made.

Wipe day on DFAM Rust Dev: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.

Server

In which region does DFAM Rust Dev sit?

No region is published by DFAM Rust Dev. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 136.47.25.184:28017.

Which Rust version is DFAM Rust Dev on?

On Linux, DFAM Rust Dev runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is DFAM Rust Dev up, and how steady is its uptime?

The current status of DFAM Rust Dev is online. Of 168 hours in the last 7 full days, 30 were up: 18%. 19 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do DFAM Rust Dev's tags stand for?

Tags from DFAM Rust Dev, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Player slots: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does DFAM Rust Dev appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count DFAM Rust Dev among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does DFAM Rust Dev sit among Rust servers?

On player hours over seven days, DFAM Rust Dev ranks #7,084, within the top 32% of ranked servers.

At what level does DFAM Rust Dev run its population?

Population at the current refresh: 0 players on DFAM Rust Dev, against 40 slots. Seven-day figures: an average of 0 players and a peak of 3. The 48-hour peak window is 19:00 UTC, at an average of 2 players.

Map and rules

What are the settings on DFAM Rust Dev, and its rules?

No gather rate is given in the name of DFAM Rust Dev. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for DFAM Rust Dev?

A procedural map, generated by the game, runs on DFAM Rust Dev.

How to join

How do you connect to DFAM Rust Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 136.47.25.184:28017.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Player slots: 40.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.