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Drill-through Server detail

Golden Ratio - Local Test

Offline 136.46.132.81:28015 checked 27d ago

Drill-through
FilterServeris Golden Ratio - Local Test
Attributes
moddedcarbon
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #14,985 top 65%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct5 Oct7 Oct9 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:08 UTC27d ago 1 – running 1
Thu 1 Oct, 18:04 UTC FW27d ago 1 – 0.3 days 1
Mon 28 Sep, 20:43 UTC30d ago 1 held half 2.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 167 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 70 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 20 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does Golden Ratio - Local Test wipe?

With irregular wipe times, Golden Ratio - Local Test offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 10 hours.

Wipe day on Golden Ratio - Local Test: what should you expect?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

In which region does Golden Ratio - Local Test sit?

No region appears in what Golden Ratio - Local Test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 136.46.132.81:28015 is its address.

Which Rust version is Golden Ratio - Local Test on?

The platform is Windows, with Rust network protocol 2634 and build 166494 running on Golden Ratio - Local Test. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Golden Ratio - Local Test show, and is it up?

Last seen 27 days 10 hours ago, Golden Ratio - Local Test now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 28 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on Golden Ratio - Local Test be read?

gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): Build number 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon are the tags Golden Ratio - Local Test publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Golden Ratio - Local Test?

These Rust Server Analytics lists include Golden Ratio - Local Test: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Golden Ratio - Local Test compare?

Player hours for the last seven days place Golden Ratio - Local Test at #14,985, in the top 65% of the ranked field.

What is the population of Golden Ratio - Local Test?

No response from Golden Ratio - Local Test at the latest check, with a last sighting 27 days 10 hours ago.

Map and rules

How is Golden Ratio - Local Test configured, and what rules apply?

The name of Golden Ratio - Local Test does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

How to join

What is the way onto Golden Ratio - Local Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 136.46.132.81:28015.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity of 2 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs166494
Build Build number 166494.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.