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Drill-through Server detail

DevRustQA

Offline 136.46.129.110:28015 checked 12h ago

Drill-through
FilterServeris DevRustQA
Attributes
moddedcarbon
Last refreshed
Players now 1/ 2
7-day average 1 peak 1
Rank #4,408 top 20%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 50% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75119:0000:0005:0019:0001:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctThu 1 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:42 UTC6d ago 1 – running 1
Thu 1 Oct, 19:10 UTC FW26d ago 1 held half 20.1 days 1
Fri 25 Sep, 06:56 UTC33d ago 1 held half 6.5 days 0
Thu 24 Sep, 17:56 UTC34d ago 1 – 0.5 days 1
Sun 20 Sep, 17:46 UTC38d ago 1 held half 4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for DevRustQA: what is it?

The next wipe on DevRustQA cannot be predicted, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 6 days 21 hours ago.

On DevRustQA, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 0 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

Which location hosts DevRustQA?

No region appears in what DevRustQA publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 136.46.129.110:28015.

What Rust build does DevRustQA run?

On Windows, DevRustQA runs Rust network protocol 2635 and build 169456. The protocol has to match before you can join; Steam updates it automatically.

Is DevRustQA up, and how steady is its uptime?

Offline at this refresh: DevRustQA, last seen 12 hours ago. 42% uptime over the last 7 full days, equal to 71 of 168 hours. 18 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on DevRustQA carry?

gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs169456 (Build): Game build: 169456; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags DevRustQA publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature DevRustQA?

These Rust Server Analytics lists include DevRustQA: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does DevRustQA compare?

The seven-day player-hours rank for DevRustQA is #4,408, inside the top 20% of all ranked servers.

How many players does DevRustQA carry?

DevRustQA is offline at this refresh; the last contact was 12 hours ago. Seven-day figures: an average of 1 players and a peak of 1. Averaged over 48 hours, activity is highest at 19:00 UTC with 1 players.

Settings

What settings and rules does DevRustQA use?

The name of DevRustQA does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. Anti-cheat status: VAC on.

How to join

How do you connect to DevRustQA?

In the Rust console (F1), enter client.connect 136.46.129.110:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs169456,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players 2 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs169456
Build Game build: 169456.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.