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Drill-through Server detail

ZUFLUCHT TEST

Online 136.243.93.125:28065 checked 9m ago

Drill-through
FilterServeris ZUFLUCHT TEST
Attributes
moddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #7,936 top 36%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.7 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 16 OctSat 10 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:59 UTC12d ago 1 – running 0
Sat 10 Oct, 11:57 UTC18d ago 1 halved by day 2 6.1 days 0
Sun 4 Oct, 18:35 UTC24d ago 0 – 5.7 days 0
Thu 1 Oct, 15:28 UTC27d ago 1 halved by day 2 3.1 days 1
Mon 28 Sep, 19:04 UTC30d ago 1 – 2.9 days 0
Tue 22 Sep, 06:55 UTC36d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 72 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 71 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 60 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 18 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 9 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does ZUFLUCHT TEST wipe?

No next wipe can be predicted for ZUFLUCHT TEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 27 days 5 hours.

On ZUFLUCHT TEST, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server

Which location hosts ZUFLUCHT TEST?

No region is published by ZUFLUCHT TEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 136.243.93.125:28065.

Which Rust version is ZUFLUCHT TEST on?

On Windows, ZUFLUCHT TEST runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

What uptime does ZUFLUCHT TEST show, and is it up?

The current status of ZUFLUCHT TEST is online. The uptime it reports puts the last restart at about 18 hours ago. Uptime over the last full days (7) was 90%, or 152 of 168 hours. The first sighting of it by Rust Server Analytics was on 14 September 2026.

What performance does ZUFLUCHT TEST show?

The 48-hour average was 65 server fps; the low was 38. Entity count reached 106,278, covering buildings, deployables and the rest of the world. At its highest, memory use was 5,700 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on ZUFLUCHT TEST carry?

The game's server browser reads the tags ZUFLUCHT TEST publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature ZUFLUCHT TEST?

These Rust Server Analytics lists include ZUFLUCHT TEST: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does ZUFLUCHT TEST compare?

Player hours for the last seven days place ZUFLUCHT TEST at #7,936, in the top 36% of the ranked field.

How many players does ZUFLUCHT TEST carry?

Of 100 slots, 0 are filled on ZUFLUCHT TEST at this refresh. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 09:00 UTC with 1 players.

Settings

What settings and rules does ZUFLUCHT TEST use?

Gather rate is not mentioned in the name of ZUFLUCHT TEST. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

What is the map for ZUFLUCHT TEST?

The game generates a procedural map of size 5,000 with seed 1337 for ZUFLUCHT TEST. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called Skull-Factory.

How to join

How do you connect to ZUFLUCHT TEST?

In the Rust console (F1), enter client.connect 136.243.93.125:28065. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://zuflucht-rust.de/ is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.