Rust Server Analytics 91,150 players11,900 servers
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Drill-through Server detail

Private chill

Online EU 136.243.90.97:28010 checked 10m ago

Drill-through
FilterServeris Private chill
Attributes
quad monthly wipes moddedoxidepremium
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,388 top 70% · #2584 in EU
Last wipe 25d ago monthly schedule
Next wipe 8d 23h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0246820:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers, top 88% in EU, and #622 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h. The force wipe · high confidence

usual gap4.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
8d 23hThu 5 Nov, 19:00 UTCFW force wipe
36d 23hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 2 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:13 UTC25d ago 1 – running 0
Mon 28 Sep, 03:18 UTC29d ago 1 halved by day 1 4.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average 6 / 200
[ESP] RUST ESPAÑA DISOBEY.COM.ES EU · quad · monthly · 3 on average 1 / 101
Aqua Rust | Server has migrated EU · quad · monthly · 2 on average 0 / 100
[EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes EU · quad · monthly · 107 on average 192 / 250
[TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için EU · quad · monthly · 79 on average 341 / 375
RustForNoobs.com | Solo Duo Trio Quad | Monthly | EU EU · quad · monthly · 12 on average 12 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Private chill wipe?

With the force wipe, once a month, Private chill wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 1 hours ago the current world was made. Its tags state a wipe schedule of one month.

Wipe day on Private chill: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server details

What is the hosting location of Private chill?

Its EU tag puts Private chill in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 136.243.90.97:28010.

Which Rust version is Private chill on?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on Private chill. Your game must match the protocol to join, and Steam applies that update.

How reliable is Private chill, and is it online now?

The current status of Private chill is online. About 6 days 5 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on Private chill stable?

Over 48 hours the average held at 5 server fps, and the minimum was 5. Buildings, deployables and all other world objects brought the entity total to 91,360. Peak memory was 3,528 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do Private chill's tags stand for?

The game's server browser reads the tags Private chill publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts4 (Group limit): Teams hold no more than 4; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^q (Premium): Only premium-status players can connect; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Private chill?

These Rust Server Analytics lists include Private chill: EU Rust servers: live population data and Modded Rust servers: live data. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Population

Where does Private chill sit among Rust servers?

Ranked on seven-day player hours, Private chill is #15,388 overall and #2,584 in Europe, within the top 70% of ranked servers. In the quad peer group, the rank is #622.

What is the population of Private chill?

Of 50 slots, 0 are filled on Private chill at this refresh. The population has averaged 0 players over seven days.

Map and rules

How is Private chill configured, and what rules apply?

No gather rate is given in the name of Private chill. Up to 4 players can form a group (quad). It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Only premium-status players can connect. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Private chill: which one is it?

A procedural map of size 4,000 with seed 1661511402, generated by the game, runs on Private chill. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join Private chill?

In the Rust console (F1), enter client.connect 136.243.90.97:28010. Launch Rust on this page also works, opening Rust through Steam and connecting you. Only premium-status players can connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,EU,gmrust,cs167781,^q,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts4
Group limit Teams hold no more than 4.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Mods and access

^q
Premium Only premium-status players can connect.
^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.