CPVA´s Test Server
Online 136.243.60.215:28080 checked 14m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW27d ago | 0 | – | running | 0 |
| Tue 29 Sep, 21:35 UTC28d ago | 1 | – | 1.9 days | 0 |
| Sat 19 Sep, 22:01 UTC38d ago | 0 | – | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 132 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 128 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 148 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 117 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 33 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 33 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for CPVA´s Test Server: what is it?
No next wipe can be predicted for CPVA´s Test Server, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 27 days 2 hours ago the current world was made.
On CPVA´s Test Server, what happens on wipe day?
The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.
Server details
In which region does CPVA´s Test Server sit?
A region is not published by CPVA´s Test Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 136.243.60.215:28080 is its address.
Which Rust version is CPVA´s Test Server on?
On Windows, CPVA´s Test Server runs Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam handles the update.
Is CPVA´s Test Server up, and how steady is its uptime?
The current status of CPVA´s Test Server is online. The uptime it reports puts the last restart at about 10 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does CPVA´s Test Server perform well?
Over 48 hours the average held at 83 server fps, and the minimum was 65. At its highest the entity count was 117,318, including buildings, deployables and all else. Memory use reached 5,909 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on CPVA´s Test Server carry?
Tags from CPVA´s Test Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does CPVA´s Test Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count CPVA´s Test Server among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Where does CPVA´s Test Server sit among Rust servers?
Player hours for the last seven days place CPVA´s Test Server at #15,323, in the top 69% of the ranked field.
How many players does CPVA´s Test Server carry?
Of 50 slots, 0 are filled on CPVA´s Test Server at this refresh. The seven-day mean for this server is 0 players.
Map and rules
How is CPVA´s Test Server configured, and what rules apply?
The name of CPVA´s Test Server does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on CPVA´s Test Server: which one is it?
CPVA´s Test Server uses a procedural map of size 5,000 with seed 1234567, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.
Connection
What is the way onto CPVA´s Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 136.243.60.215:28080.