Rust Server Analytics 96,316 players11,880 servers
All servers
Drill-through Server detail

TDL Staging Server

Online 136.243.50.209:28025 checked 11m ago

Drill-through
FilterServeris TDL Staging Server
Attributes
moddedcarbon
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,369 top 70%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct13 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:47 UTC5d ago 0 – running 0
Sun 4 Oct, 09:57 UTC23d ago 1 halved by day 1 18.1 days 0
Thu 1 Oct, 13:21 UTC26d ago 1 held half 2.9 days 0
Wed 30 Sep, 15:57 UTC27d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 162 on average 222 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 187 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 199 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 63 / 1000

Quick answers

from the figures on this page

Wipe data

When does TDL Staging Server wipe?

With irregular wipe times, TDL Staging Server offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 5 days 6 hours ago the current world was made.

On TDL Staging Server, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 1 hours in. Above half that peak until the next wipe held in 50% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

Which location hosts TDL Staging Server?

No region appears in what TDL Staging Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 136.243.50.209:28025.

Which Rust version is TDL Staging Server on?

The platform is Linux, with Rust network protocol 2635 and build 169097 running on TDL Staging Server. Your game must match the protocol to join, and Steam applies that update.

What uptime does TDL Staging Server show, and is it up?

As of the latest refresh, TDL Staging Server is online. The uptime it reports puts the last restart at about 38 hours ago. Uptime over the last full days (7) was 64%, or 108 of 168 hours. The first sighting of it by Rust Server Analytics was on 28 September 2026.

Is performance on TDL Staging Server stable?

The 48-hour average was 90 server fps; the low was 30. At its highest the entity count was 139,000, including buildings, deployables and all else. Peak memory was 7,180 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on TDL Staging Server carry?

The game's server browser reads the tags TDL Staging Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs169097 (Build): The game build is 169097; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature TDL Staging Server?

The following Rust Server Analytics lists count TDL Staging Server among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does TDL Staging Server sit among Rust servers?

On player hours over seven days, TDL Staging Server ranks #15,369, within the top 70% of ranked servers.

How many players does TDL Staging Server carry?

Of 5 slots, 0 are filled on TDL Staging Server at this refresh. The population has averaged 0 players over seven days.

Map and rules

How is TDL Staging Server configured, and what rules apply?

Gather rate is not mentioned in the name of TDL Staging Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on TDL Staging Server: which one is it?

The game generates a procedural map of size 5,500 with seed 1337 for TDL Staging Server. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Billy Joe's Custom Map.

How to join

What is the way onto TDL Staging Server?

In the Rust console (F1), enter client.connect 136.243.50.209:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs169097,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Player slots: 5.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs169097
Build The game build is 169097.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.