RustLevels (Mods Creations/Testing)
Offline 135.84.9.54:28025 checked 42d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe data
When does RustLevels (Mods Creations/Testing) wipe?
The rhythm of RustLevels (Mods Creations/Testing) cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 42 days 12 hours.
Server details
Which location hosts RustLevels (Mods Creations/Testing)?
No region appears in what RustLevels (Mods Creations/Testing) publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 135.84.9.54:28025.
Which Rust version is RustLevels (Mods Creations/Testing) on?
The platform is Windows, with Rust network protocol 2633 and build 163794 running on RustLevels (Mods Creations/Testing). Joining requires the same protocol on your game; Steam handles the update.
What uptime does RustLevels (Mods Creations/Testing) show, and is it up?
Offline at this refresh: RustLevels (Mods Creations/Testing), last seen 42 days 9 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 16 September 2026.
Lists and tags
What do RustLevels (Mods Creations/Testing)'s tags stand for?
The game's server browser reads the tags RustLevels (Mods Creations/Testing) publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Build number 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature RustLevels (Mods Creations/Testing)?
Among the Rust Server Analytics lists RustLevels (Mods Creations/Testing) fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Where does RustLevels (Mods Creations/Testing) sit among Rust servers?
Player hours for the last seven days place RustLevels (Mods Creations/Testing) at #15,509, in the top – of the ranked field.
How many players does RustLevels (Mods Creations/Testing) carry?
RustLevels (Mods Creations/Testing) is offline at this refresh; the last contact was 42 days 9 hours ago.
Map and rules
What are the settings on RustLevels (Mods Creations/Testing), and its rules?
No gather rate is given in the name of RustLevels (Mods Creations/Testing). The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for RustLevels (Mods Creations/Testing)?
RustLevels (Mods Creations/Testing) uses a procedural map, which the game generates.
How to join
How can a player join RustLevels (Mods Creations/Testing)?
In the Rust console (F1), enter client.connect 135.84.9.54:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.