Ding Dong's Playground
Online 135.148.252.154:24690 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:11 UTC26d ago | 2 | – | running | 0 |
| Mon 28 Sep, 22:32 UTC30d ago | 2 | halved by day 3 | 4 days | 0 |
| Sat 26 Sep, 22:52 UTC32d ago | 3 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 144 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 201 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 79 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 229 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 351 / 350 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Ding Dong's Playground: what is it?
With irregular wipe times, Ding Dong's Playground offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 26 days 19 hours ago.
On Ding Dong's Playground, what happens on wipe day?
The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 25 hours in. Above half that peak until the next wipe held in 50% of recent wipes. By day 3 it had fallen below half where the hold failed.
Server
What is the hosting location of Ding Dong's Playground?
No region appears in what Ding Dong's Playground publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 135.148.252.154:24690.
Which Rust version is Ding Dong's Playground on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Ding Dong's Playground. Joining requires the same protocol on your game; Steam handles the update.
Is Ding Dong's Playground up, and how steady is its uptime?
Ding Dong's Playground reports online at the current check. The uptime it reports puts the last restart at about 19 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 26 September 2026.
Does Ding Dong's Playground perform well?
Over 48 hours the average held at 189 server fps, and the minimum was 135. Entity count reached 52,984, covering buildings, deployables and the rest of the world. Peak memory was 3,448 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on Ding Dong's Playground carry?
Tags from Ding Dong's Playground, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Ding Dong's Playground?
These Rust Server Analytics lists include Ding Dong's Playground: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does Ding Dong's Playground compare?
The seven-day player-hours rank for Ding Dong's Playground is #5,550, inside the top 25% of all ranked servers.
At what level does Ding Dong's Playground run its population?
Of 40 slots, 0 are filled on Ding Dong's Playground at this refresh. Seven-day figures: an average of 0 players and a peak of 2. Averaged over 48 hours, activity is highest at 04:00 UTC with 1 players.
Map and rules
What settings and rules does Ding Dong's Playground use?
Gather rate is not mentioned in the name of Ding Dong's Playground. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Ding Dong's Playground: which one is it?
Ding Dong's Playground uses a procedural map of size 3,000 with seed 1614537442, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto Ding Dong's Playground?
In the Rust console (F1), enter client.connect 135.148.252.154:24690. Launch Rust on this page also works, opening Rust through Steam and connecting you.