[US] Scrap Kings 2x | BiWeekly | Quad
Online 135.148.150.139:60403 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 04:13 UTC, in 1d 1h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 1h | Sat 31 Oct, 04:13 UTC | its own |
| 6d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 1h | Sat 14 Nov, 04:13 UTC | its own |
| 29d 1h | Sat 28 Nov, 04:13 UTC | its own |
| 34d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 1h | Sat 12 Dec, 04:13 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 04:13 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - US 2X Medium | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · biweekly · 25 on average | 660 / 750 |
| [US] Big Tuna 2x Vanilla+ | Max 8 | Just Wiped! | NA · groups of 8+ · 2x · biweekly · 3 on average | 3 / 75 |
| (US) HELL FORGE 2X | Solo/Duo/Trio | BIWEEKLY | JUST-WIPED | NA · groups of 8+ · 2x · biweekly · 2 on average | 3 / 100 |
| Atlas - US 2X Monthly | Vanilla+ | No BP Wipes | NA · groups of 16+ · 2x · monthly · 357 on average | 102 / 150 |
| US Limitless 2x Monthly Main | No BP Wipes | x2 | NA · groups of 12+ · 2x · monthly · 150 on average | 206 / 210 |
| HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED | NA · groups of 8+ · 3x · biweekly · 130 on average | 190 / 215 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [US] Scrap Kings 2x | BiWeekly | Quad: what is it?
The prediction follows its tag, because too few of [US] Scrap Kings 2x | BiWeekly | Quad's wipes are on record to confirm the schedule. Saturday 31 October at 04:13 UTC is the date the next wipe falls on. The current world dates from 26 days 22 hours. Its tags publish a wipe schedule of every two weeks.
On [US] Scrap Kings 2x | BiWeekly | Quad, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 4 hours after it began.
Server details
Which location hosts [US] Scrap Kings 2x | BiWeekly | Quad?
The name of [US] Scrap Kings 2x | BiWeekly | Quad points to North America, though no region tag is published. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 135.148.150.139:60403 is its address.
Which Rust version is [US] Scrap Kings 2x | BiWeekly | Quad on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on [US] Scrap Kings 2x | BiWeekly | Quad. Your game must match the protocol to join, and Steam applies that update.
How reliable is [US] Scrap Kings 2x | BiWeekly | Quad, and is it online now?
The current status of [US] Scrap Kings 2x | BiWeekly | Quad is online. The uptime it reports puts the last restart at about 20 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on [US] Scrap Kings 2x | BiWeekly | Quad stable?
Over 48 hours the average held at 231 server fps, and the minimum was 162. Entity count reached 30,891, covering buildings, deployables and the rest of the world. Peak memory was 1,468 MB. Players experience lag as low fps combined with a rising entity count.
Tags
What do [US] Scrap Kings 2x | BiWeekly | Quad's tags stand for?
gmvanilla (Game mode): The vanilla survival format; mp250 (Max players): Player slots: 250; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes come once a fortnight; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play are the tags [US] Scrap Kings 2x | BiWeekly | Quad publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does [US] Scrap Kings 2x | BiWeekly | Quad appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [US] Scrap Kings 2x | BiWeekly | Quad: Rust servers with a 2x gather rate, Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Population
Where does [US] Scrap Kings 2x | BiWeekly | Quad sit among Rust servers?
Player hours for the last seven days place [US] Scrap Kings 2x | BiWeekly | Quad at #15,269, in the top 69% of the ranked field.
At what level does [US] Scrap Kings 2x | BiWeekly | Quad run its population?
[US] Scrap Kings 2x | BiWeekly | Quad holds 0 players of its 250 slots as of the latest update. The seven-day mean for this server is 0 players.
Settings
How is [US] Scrap Kings 2x | BiWeekly | Quad configured, and what rules apply?
Gather at 2x on [US] Scrap Kings 2x | BiWeekly | Quad, according to the server name. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
What is the map for [US] Scrap Kings 2x | BiWeekly | Quad?
A procedural map of size 2,500 with seed 1, generated by the game, runs on [US] Scrap Kings 2x | BiWeekly | Quad. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto [US] Scrap Kings 2x | BiWeekly | Quad?
In the Rust console (F1), enter client.connect 135.148.150.139:60403. Launch Rust on this page also works, opening Rust through Steam and connecting you.