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Drill-through Server detail

1000x | Cross Rust | Weekly

Online 135.148.15.102:23565 checked 11m ago

Drill-through
FilterServeris 1000x | Cross Rust | Weekly
Attributes
1000x moddedoxide
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,310 top 69%
Last wipe 22d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 21:38 UTC22d ago 1 – running 0
Mon 5 Oct, 22:46 UTC23d ago 1 – 1 days 0
Mon 28 Sep, 01:10 UTC31d ago 2 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
AfterWork | x1000 | RU EU · groups of 8+ · 1000x · weekly · 5 on average 5 / 50
PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ] groups of 36+ · 1000x · 3 on average 7 / 250
The Darkest Valley | 1000X | BI-WEEKLY| NO VIP | RAIDABLE BASES groups of 8+ · 1000x · 2 on average 1 / 50
[US] World War Rust | X1000 | Loot++ | Monthly Wipe NA · groups of 8+ · 1000x · monthly · 2 on average 2 / 100
Demonic Rust |№2|X1000|PVP|TP|DRONES|FPS+ groups of 50+ · 1000x · 2 on average 0 / 90
[DE] Battlearena x1000 #Kit #Zombies and more ... groups of 8+ · 1000x · 1 on average 1 / 16

Quick answers

from the figures on this page

Wipe data

On what cycle does 1000x | Cross Rust | Weekly wipe?

No next wipe can be predicted for 1000x | Cross Rust | Weekly, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 22 days 21 hours ago.

Wipe day on 1000x | Cross Rust | Weekly: what should you expect?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 3 when it didn't hold.

Server

In which region does 1000x | Cross Rust | Weekly sit?

No region is published by 1000x | Cross Rust | Weekly. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 135.148.15.102:23565.

What Rust build does 1000x | Cross Rust | Weekly run?

On Linux, 1000x | Cross Rust | Weekly runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

Is 1000x | Cross Rust | Weekly up, and how steady is its uptime?

1000x | Cross Rust | Weekly reports online at the current check. Its reported uptime indicates a restart roughly 2 days 9 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 28 September 2026 is when Rust Server Analytics first recorded it.

Does 1000x | Cross Rust | Weekly perform well?

The 48-hour average was 198 server fps; the low was 120. Entity count reached 47,272, covering buildings, deployables and the rest of the world. Peak memory was 3,820 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on 1000x | Cross Rust | Weekly carry?

The game's server browser reads the tags 1000x | Cross Rust | Weekly publishes: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does 1000x | Cross Rust | Weekly appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists 1000x | Cross Rust | Weekly fits are: Rust servers with a gather rate above 10x and Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

Player numbers

Where does 1000x | Cross Rust | Weekly sit among Rust servers?

Player hours for the last seven days place 1000x | Cross Rust | Weekly at #15,310, in the top 69% of the ranked field.

At what level does 1000x | Cross Rust | Weekly run its population?

Population at the current refresh: 0 players on 1000x | Cross Rust | Weekly, against 40 slots. Averaged across seven days, the population is 0 players.

Settings

What are the settings on 1000x | Cross Rust | Weekly, and its rules?

1000x gathering is what 1000x | Cross Rust | Weekly states in its name. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. VAC, Valve's anti-cheat, is disabled.

The map on 1000x | Cross Rust | Weekly: which one is it?

The game generates a procedural map of size 3,000 with seed 1218474365 for 1000x | Cross Rust | Weekly. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto 1000x | Cross Rust | Weekly?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 135.148.15.102:23565.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Capacity of 40 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.