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Drill-through Server detail

WZ's Island

Online NA 135.148.136.193:60408 checked 10m ago

Drill-through
FilterServeris WZ's Island
Attributes
monthly wipes moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,351 top 69% · #1514 in NA
Last wipe 5d ago monthly schedule
Next wipe 7d 13h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 13hThu 5 Nov, 19:00 UTCFW force wipe
35d 13hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Sat 24 OctMon 12 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 01:50 UTC5d ago 0 – running 0
Mon 12 Oct, 21:05 UTC16d ago 1 halved by day 1 11.2 days 0
Mon 12 Oct, 00:45 UTC17d ago 1 – 0.8 days 0
Sat 26 Sep, 16:55 UTC32d ago 1 halved by day 1 15.3 days 0
Sat 26 Sep, 01:13 UTC33d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 13 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 8 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 3 / 1000
Testing Grounds NA · groups of 8+ · monthly · 2 on average 0 / 15
Chud Sanctuary NA · groups of 8+ · monthly · 1 on average 1 / 50
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average 0 / 50

Quick answers

from the figures on this page

Wipe cycle

On what cycle does WZ's Island wipe?

Once a month WZ's Island wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 5 days 3 hours ago the current world was made. The tags carry a monthly wipe schedule.

Wipe day on WZ's Island: what should you expect?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. Above half that peak until the next wipe held in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server details

Which location hosts WZ's Island?

In North America, according to its NA tag, sits WZ's Island. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 135.148.136.193:60408 is its address.

What Rust build does WZ's Island run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on WZ's Island. Your game must match the protocol to join, and Steam applies that update.

What uptime does WZ's Island show, and is it up?

WZ's Island reports online at the current check. The uptime it reports puts the last restart at about 2 days 1 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 20 September 2026.

What performance does WZ's Island show?

The 48-hour average was 137 server fps; the low was 76. Entity count reached 124,095, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,909 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do WZ's Island's tags stand for?

Tags from WZ's Island, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): Its browser listing sits in North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does WZ's Island appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count WZ's Island among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player numbers

What position does WZ's Island hold in the server rankings?

Ranked on seven-day player hours, WZ's Island is #15,351 overall and #1,514 in North America, within the top 69% of ranked servers.

What is the population of WZ's Island?

Population at the current refresh: 0 players on WZ's Island, against 100 slots. The population has averaged 0 players over seven days.

Map and rules

How is WZ's Island configured, and what rules apply?

The name of WZ's Island does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for WZ's Island?

A procedural map of size 4,500 with seed 441222607, generated by the game, runs on WZ's Island. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to WZ's Island?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 135.148.136.193:60408.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

NA
North America Its browser listing sits in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.