[DEV] Test Server
Offline 135.125.243.29:30002 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:59 UTC FW28d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 33 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 65 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 20 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 67 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 267 / 310 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [DEV] Test Server wipe?
Once a month [DEV] Test Server wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 28 days 4 hours.
On [DEV] Test Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began.
Server
What is the hosting location of [DEV] Test Server?
No region appears in what [DEV] Test Server publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 135.125.243.29:30002.
Which Rust version is [DEV] Test Server on?
On Linux, [DEV] Test Server runs Rust network protocol 2635 and build 167781. Joining requires the same protocol on your game; Steam handles the update.
What uptime does [DEV] Test Server show, and is it up?
Offline at this refresh: [DEV] Test Server, last seen 4 days 1 hours ago. 1% uptime over the last 7 full days, equal to 2 of 168 hours. It entered Rust Server Analytics records on 29 September 2026.
Lists and tags
What do [DEV] Test Server's tags stand for?
Tags from [DEV] Test Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [DEV] Test Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists [DEV] Test Server fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Where does [DEV] Test Server sit among Rust servers?
Player hours for the last seven days place [DEV] Test Server at #13,765, in the top 62% of the ranked field.
At what level does [DEV] Test Server run its population?
[DEV] Test Server is offline at this refresh; the last contact was 4 days 1 hours ago. The seven-day mean is 0 players, against a peak of 1.
Map and rules
What are the settings on [DEV] Test Server, and its rules?
Gather rate is not mentioned in the name of [DEV] Test Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for [DEV] Test Server?
[DEV] Test Server uses a procedural map, which the game generates.
Connection
What is the way onto [DEV] Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 135.125.243.29:30002.