Rust Server Analytics 103,852 players11,890 servers
All servers
Drill-through Server detail

we met on pc

Offline 134.255.240.88:11000 checked 3h ago

Drill-through
FilterServeris we met on pc
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,310 top 69%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0003:0012:0021:0006:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02.557.51019:0003:0012:0021:0006:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 00:24 UTC23d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 120 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 197 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 75 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 89 on average 228 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 348 / 350

Quick answers

from the figures on this page

Wipe data

The wipe schedule for we met on pc: what is it?

Too few wipes on record for we met on pc to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 23 days 18 hours ago.

Wipe day on we met on pc: what should you expect?

Recent wipes averaged a busiest count of 3 players. 46 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of we met on pc?

No region is published by we met on pc. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 134.255.240.88:11000.

Which Rust version is we met on pc on?

Rust network protocol 2635 and build 168909 on Windows is the setup for we met on pc. The protocol has to match before you can join; Steam updates it automatically.

Is we met on pc up, and how steady is its uptime?

Offline at this refresh: we met on pc, last seen 3 hours ago. Its reported uptime indicates a restart roughly 11 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 6 October 2026.

Does we met on pc perform well?

Over 48 hours the average held at 10 server fps, and the minimum was 9. At its highest the entity count was 47,539, including buildings, deployables and all else. Memory use reached 1,740 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

What do we met on pc's tags stand for?

The game's server browser reads the tags we met on pc publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does we met on pc appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists we met on pc fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does we met on pc sit among Rust servers?

On player hours over seven days, we met on pc ranks #15,310, within the top 69% of ranked servers.

How many players does we met on pc carry?

No response from we met on pc at the latest check, with a last sighting 3 hours ago. The seven-day mean for this server is 0 players.

Map and rules

What are the settings on we met on pc, and its rules?

No gather rate is given in the name of we met on pc. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on we met on pc: which one is it?

A procedural map of size 3,000 with seed 835642727, generated by the game, runs on we met on pc. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How do you connect to we met on pc?

In the Rust console (F1), enter client.connect 134.255.240.88:11000. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.