PvE|Prvt|RustServer_4991
Online 133.117.73.235:28015 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:26 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 55 on average | 33 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 32 on average | 41 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 31 on average | 16 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 22 on average | 14 / 150 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 20 / 200 |
| JP RustPvE kokuu Server No kill No raid beeginner | EA · groups of 8+ · monthly · 15 on average | 12 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does PvE|Prvt|RustServer_4991 wipe?
The rhythm of PvE|Prvt|RustServer_4991 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 16 hours.
On PvE|Prvt|RustServer_4991, what happens on wipe day?
The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 14 hours in.
Server
In which region does PvE|Prvt|RustServer_4991 sit?
No region is published by PvE|Prvt|RustServer_4991. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 133.117.73.235:28015.
Which Rust version is PvE|Prvt|RustServer_4991 on?
On Linux, PvE|Prvt|RustServer_4991 runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is PvE|Prvt|RustServer_4991 up, and how steady is its uptime?
The current status of PvE|Prvt|RustServer_4991 is online. Its reported uptime indicates a restart roughly 5 days 17 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Is performance on PvE|Prvt|RustServer_4991 stable?
The 48-hour average was 49 server fps; the low was 36. At its highest the entity count was 111,948, including buildings, deployables and all else. Peak memory was 4,338 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do PvE|Prvt|RustServer_4991's tags stand for?
Tags from PvE|Prvt|RustServer_4991, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^p (PvE): Player combat is off; the world supplies the danger. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does PvE|Prvt|RustServer_4991 appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count PvE|Prvt|RustServer_4991 among their servers: Community Rust servers, live and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Player numbers
What position does PvE|Prvt|RustServer_4991 hold in the server rankings?
Player hours for the last seven days place PvE|Prvt|RustServer_4991 at #11,221, in the top 50% of the ranked field.
How many players does PvE|Prvt|RustServer_4991 carry?
PvE|Prvt|RustServer_4991 holds 0 players of its 5 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 1.
Map and rules
How is PvE|Prvt|RustServer_4991 configured, and what rules apply?
The name of PvE|Prvt|RustServer_4991 does not state a gather rate. The default group cap of 8 players applies. It runs pve, no fighting other players. Community is its listing; it is a community server. Anti-cheat status: VAC on.
What is the map for PvE|Prvt|RustServer_4991?
A procedural map of size 4,500 with seed 8762, generated by the game, runs on PvE|Prvt|RustServer_4991. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join PvE|Prvt|RustServer_4991?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 133.117.73.235:28015.