Evolution Test Server
Offline 131.196.198.143:28031 checked 8d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 17:06 UTC8d ago | 1 | – | running | 1 |
| Sun 18 Oct, 22:12 UTC10d ago | 3 | – | 1.8 days | 1 |
| Thu 15 Oct, 17:40 UTC13d ago | 1 | – | 3.2 days | 1 |
| Thu 15 Oct, 03:14 UTC14d ago | 1 | – | 0.6 days | 1 |
| Wed 14 Oct, 03:30 UTC15d ago | 2 | – | 1 days | 1 |
| Tue 13 Oct, 02:04 UTC16d ago | 3 | – | 1.1 days | 1 |
| Thu 1 Oct, 17:25 UTC FW27d ago | 1 | held half | 11.4 days | 0 |
| Wed 30 Sep, 23:43 UTC28d ago | 3 | – | 0.7 days | 1 |
| Wed 30 Sep, 07:04 UTC29d ago | 3 | – | 0.7 days | 0 |
| Tue 29 Sep, 19:49 UTC29d ago | 3 | – | 0.5 days | 1 |
| Mon 28 Sep, 23:52 UTC30d ago | 3 | – | 0.8 days | 0 |
| Mon 28 Sep, 00:25 UTC31d ago | 3 | – | 1 days | 0 |
| Fri 25 Sep, 04:27 UTC34d ago | 3 | held half | 2.8 days | 0 |
| Thu 24 Sep, 02:47 UTC35d ago | 2 | – | 1.1 days | 0 |
| Sat 19 Sep, 00:26 UTC40d ago | 1 | halved by day 1 | 5.1 days | 0 |
| Thu 17 Sep, 23:51 UTC41d ago | 1 | – | 1 days | 0 |
| Thu 17 Sep, 14:22 UTC41d ago | 1 | – | 0.4 days | 0 |
| Thu 17 Sep, 01:49 UTC42d ago | 2 | – | 0.5 days | 0 |
| Wed 16 Sep, 16:50 UTC42d ago | 3 | – | 0.4 days | 1 |
| Tue 15 Sep, 15:50 UTC43d ago | 3 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 143 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 77 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 9 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Evolution Test Server: what is it?
The next wipe on Evolution Test Server cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 8 days 17 hours.
Wipe day on Evolution Test Server: what should you expect?
The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
Which location hosts Evolution Test Server?
No region appears in what Evolution Test Server publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 131.196.198.143:28031.
What Rust build does Evolution Test Server run?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on Evolution Test Server. The protocol has to match before you can join; Steam updates it automatically.
Is Evolution Test Server up, and how steady is its uptime?
Offline at this refresh: Evolution Test Server, last seen 8 days 15 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Tags
Which meanings do the tags on Evolution Test Server carry?
The game's server browser reads the tags Evolution Test Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Player slots: 0; ts15 (Group limit): The cap is 15 players per team; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Evolution Test Server?
The following Rust Server Analytics lists count Evolution Test Server among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does Evolution Test Server compare?
On player hours over seven days, Evolution Test Server ranks #15,383, within the top 70% of ranked servers.
What is the population of Evolution Test Server?
Evolution Test Server is offline at this refresh; the last contact was 8 days 15 hours ago.
Map and rules
What are the settings on Evolution Test Server, and its rules?
The name of Evolution Test Server does not state a gather rate. A maximum of 15 players per group applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map for Evolution Test Server?
Evolution Test Server uses a procedural map of size 5,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
Connection
How do you connect to Evolution Test Server?
In the Rust console (F1), enter client.connect 131.196.198.143:28031. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/evolutionpve.