MapTesting
Online 131.153.158.236:28125 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:26 UTC7d ago | 3 | – | running | 0 |
| Sun 11 Oct, 22:56 UTC16d ago | 1 | halved by day 1 | 9 days | 0 |
| Sat 10 Oct, 01:02 UTC18d ago | 3 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC31d ago | 1 | halved by day 1 | 13.5 days | 0 |
| Tue 15 Sep, 00:50 UTC43d ago | 1 | halved by day 1 | 11.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 186 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 175 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 138 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 14 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 51 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for MapTesting: what is it?
No next wipe can be predicted for MapTesting, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 7 days 14 hours.
Wipe day on MapTesting: what should you expect?
Recent wipes averaged a busiest count of 2 players. Peak population for the latest wipe came 17 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.
Server details
In which region does MapTesting sit?
A region is not published by MapTesting. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 131.153.158.236:28125 is its address.
Which Rust version is MapTesting on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on MapTesting. Your game must match the protocol to join, and Steam applies that update.
Is MapTesting up, and how steady is its uptime?
The current status of MapTesting is online. Of 168 hours in the last 7 full days, 168 were up: 100%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Lists and tags
How should the tags on MapTesting be read?
Tags from MapTesting, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp30 (Max players): 30 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; oxidation (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature MapTesting?
The following Rust Server Analytics lists count MapTesting among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does MapTesting hold in the server rankings?
Player hours for the last seven days place MapTesting at #7,375, in the top 33% of the ranked field.
At what level does MapTesting run its population?
Of 30 slots, 0 are filled on MapTesting at this refresh. Seven-day figures: an average of 0 players and a peak of 3.
Map and rules
How is MapTesting configured, and what rules apply?
No gather rate is given in the name of MapTesting. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
Connection
What is the way onto MapTesting?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 131.153.158.236:28125.