Rust Devblog 240
Offline 13.143.172.30:28015 checked 22d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 167 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 192 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 67 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 12 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 17 / 1000 |
Quick answers
from the figures on this pageWipe data
When does Rust Devblog 240 wipe?
The rhythm of Rust Devblog 240 cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 23 days ago the current world was made.
On Rust Devblog 240, what happens on wipe day?
The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
In which region does Rust Devblog 240 sit?
No region is published by Rust Devblog 240. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 13.143.172.30:28015 is its address.
What Rust build does Rust Devblog 240 run?
The platform is Windows, with Rust network protocol 2283 running on Rust Devblog 240. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Rust Devblog 240 show, and is it up?
Last seen 22 days 22 hours ago, Rust Devblog 240 now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 6 October 2026.
Lists and tags
What do Rust Devblog 240's tags stand for?
The game's server browser reads the tags Rust Devblog 240 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; v2283 (Protocol): Protocol 2283 is required: your game must match to connect; ptrak (Networking): It uses RakNet, the standard network layer for the game; oxide (Oxide): It runs Oxide (uMod) for plugins; modded (Modded): Modded listing, where plugins or settings change the game; hd53cb39f (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rust Devblog 240?
These Rust Server Analytics lists include Rust Devblog 240: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded.
Population
Against other Rust servers, how does Rust Devblog 240 compare?
On player hours over seven days, Rust Devblog 240 ranks #15,987, within the top 71% of ranked servers.
At what level does Rust Devblog 240 run its population?
No response from Rust Devblog 240 at the latest check, with a last sighting 22 days 22 hours ago.
Map and rules
What settings and rules does Rust Devblog 240 use?
No gather rate is given in the name of Rust Devblog 240. Group limit: not published. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Anti-cheat status: VAC off.
The map on Rust Devblog 240: which one is it?
A procedural map, generated by the game, runs on Rust Devblog 240.
How to join
What is the way onto Rust Devblog 240?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 13.143.172.30:28015.