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Drill-through Server detail

Rust Devblog 240

Offline 13.143.172.30:28015 checked 22d ago

Drill-through
FilterServeris Rust Devblog 240
Attributes
modded
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,987 top 71%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 167 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 192 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 67 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 12 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 17 / 1000

Quick answers

from the figures on this page

Wipe data

When does Rust Devblog 240 wipe?

The rhythm of Rust Devblog 240 cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 23 days ago the current world was made.

On Rust Devblog 240, what happens on wipe day?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

In which region does Rust Devblog 240 sit?

No region is published by Rust Devblog 240. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 13.143.172.30:28015 is its address.

What Rust build does Rust Devblog 240 run?

The platform is Windows, with Rust network protocol 2283 running on Rust Devblog 240. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Rust Devblog 240 show, and is it up?

Last seen 22 days 22 hours ago, Rust Devblog 240 now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 6 October 2026.

Lists and tags

What do Rust Devblog 240's tags stand for?

The game's server browser reads the tags Rust Devblog 240 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; v2283 (Protocol): Protocol 2283 is required: your game must match to connect; ptrak (Networking): It uses RakNet, the standard network layer for the game; oxide (Oxide): It runs Oxide (uMod) for plugins; modded (Modded): Modded listing, where plugins or settings change the game; hd53cb39f (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Rust Devblog 240?

These Rust Server Analytics lists include Rust Devblog 240: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded.

Population

Against other Rust servers, how does Rust Devblog 240 compare?

On player hours over seven days, Rust Devblog 240 ranks #15,987, within the top 71% of ranked servers.

At what level does Rust Devblog 240 run its population?

No response from Rust Devblog 240 at the latest check, with a last sighting 22 days 22 hours ago.

Map and rules

What settings and rules does Rust Devblog 240 use?

No gather rate is given in the name of Rust Devblog 240. Group limit: not published. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Anti-cheat status: VAC off.

The map on Rust Devblog 240: which one is it?

A procedural map, generated by the game, runs on Rust Devblog 240.

How to join

What is the way onto Rust Devblog 240?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 13.143.172.30:28015.

Server tags

what each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
v2283
Protocol Protocol 2283 is required: your game must match to connect.
ptrak
Networking It uses RakNet, the standard network layer for the game.

Mods and access

oxide
Oxide It runs Oxide (uMod) for plugins.
modded
Modded Modded listing, where plugins or settings change the game.

Other

hd53cb39f
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.
stok
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.