Local Dev Server
Offline 13.143.167.43:28015 checked 5d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Local Dev Server wipe?
With too few of its wipes on record, Local Dev Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 25 days.
Server
Which location hosts Local Dev Server?
A region is not published by Local Dev Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 13.143.167.43:28015 is its address.
Which Rust version is Local Dev Server on?
Rust network protocol 2635 and build 168909 on Windows is the setup for Local Dev Server. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Local Dev Server show, and is it up?
Last seen 5 days 22 hours ago, Local Dev Server now reports offline. 0% uptime over the last 5 full days, equal to 0 of 120 hours. It entered Rust Server Analytics records on 22 October 2026.
Tags
How should the tags on Local Dev Server be read?
The game's server browser reads the tags Local Dev Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Local Dev Server appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Local Dev Server fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Local Dev Server hold in the server rankings?
The seven-day player-hours rank for Local Dev Server is #14,081, inside the top 63% of all ranked servers.
What is the population of Local Dev Server?
Local Dev Server is offline at this refresh; the last contact was 5 days 22 hours ago. The seven-day mean is 1 players, against a peak of 1.
Settings
What settings and rules does Local Dev Server use?
Gather rate is not mentioned in the name of Local Dev Server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC off.
The map on Local Dev Server: which one is it?
Local Dev Server uses a procedural map, which the game generates.
How to join
How do you connect to Local Dev Server?
In the Rust console (F1), enter client.connect 13.143.167.43:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.