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Drill-through Server detail

EPIC PvE Local Staging Validation

Offline 129.228.26.174:29115 checked 21d ago

Drill-through
FilterServeris EPIC PvE Local Staging Validation
Attributes
moddedcarbon
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,867 top 72%
Last wipe 28d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:21 UTC28d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 162 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 74 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 14 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 22 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does EPIC PvE Local Staging Validation wipe?

Too few wipes on record for EPIC PvE Local Staging Validation to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 28 days 14 hours ago.

On EPIC PvE Local Staging Validation, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 4 hours after it began.

Server

Which location hosts EPIC PvE Local Staging Validation?

No region is published by EPIC PvE Local Staging Validation. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 129.228.26.174:29115.

Which Rust version is EPIC PvE Local Staging Validation on?

Rust network protocol 2634 and build 166655 on Windows is the setup for EPIC PvE Local Staging Validation. Your game must match the protocol to join, and Steam applies that update.

Is EPIC PvE Local Staging Validation up, and how steady is its uptime?

The current status is offline for EPIC PvE Local Staging Validation, with the last sighting 21 days ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Tags

What do EPIC PvE Local Staging Validation's tags stand for?

Tags from EPIC PvE Local Staging Validation, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166655 (Build): Build number 166655; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does EPIC PvE Local Staging Validation appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include EPIC PvE Local Staging Validation: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Where does EPIC PvE Local Staging Validation sit among Rust servers?

On player hours over seven days, EPIC PvE Local Staging Validation ranks #15,867, within the top 72% of ranked servers.

At what level does EPIC PvE Local Staging Validation run its population?

The last sighting of EPIC PvE Local Staging Validation was 21 days ago; it is offline at this refresh.

Map and rules

What settings and rules does EPIC PvE Local Staging Validation use?

Gather rate is not mentioned in the name of EPIC PvE Local Staging Validation. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. Anti-cheat status: VAC on.

Connection

How can a player join EPIC PvE Local Staging Validation?

In the Rust console (F1), enter client.connect 129.228.26.174:29115. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166655,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Player slots: 5.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166655
Build Build number 166655.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.