Rust Server Analytics 32,606 players11,647 servers
All servers
Drill-through Server detail

EPIC PvE Local Production Validation

Offline 129.228.26.174:28115 checked 4d ago

Drill-through
FilterServeris EPIC PvE Local Production Validation
Attributes
moddedcarbon
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:22 UTC27d ago 0 – running 0
Wed 30 Sep, 17:22 UTC28d ago 0 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 153 on average 33 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average 49 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 13 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 3 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for EPIC PvE Local Production Validation: what is it?

With too few of its wipes on record, EPIC PvE Local Production Validation's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 2 hours.

On EPIC PvE Local Production Validation, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of EPIC PvE Local Production Validation?

No region is published by EPIC PvE Local Production Validation. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 129.228.26.174:28115.

What Rust build does EPIC PvE Local Production Validation run?

Rust network protocol 2634 and build 167781 on Windows is the setup for EPIC PvE Local Production Validation. The protocol has to match before you can join; Steam updates it automatically.

Is EPIC PvE Local Production Validation up, and how steady is its uptime?

Offline at this refresh: EPIC PvE Local Production Validation, last seen 4 days 18 hours ago. Uptime over the last full days (7) was 1%, or 1 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on EPIC PvE Local Production Validation carry?

Tags from EPIC PvE Local Production Validation, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does EPIC PvE Local Production Validation appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists EPIC PvE Local Production Validation fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does EPIC PvE Local Production Validation compare?

Player hours for the last seven days place EPIC PvE Local Production Validation at #15,349, in the top 69% of the ranked field.

At what level does EPIC PvE Local Production Validation run its population?

No response from EPIC PvE Local Production Validation at the latest check, with a last sighting 4 days 18 hours ago. The population has averaged 0 players over seven days.

Map and rules

What are the settings on EPIC PvE Local Production Validation, and its rules?

No gather rate is given in the name of EPIC PvE Local Production Validation. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.

How to join

How can a player join EPIC PvE Local Production Validation?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 129.228.26.174:28115.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players 5 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.