EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 4d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:22 UTC28d ago | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 153 on average | 33 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 49 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for EPIC PvE Local Production Validation: what is it?
With too few of its wipes on record, EPIC PvE Local Production Validation's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 2 hours.
On EPIC PvE Local Production Validation, what happens on wipe day?
Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.
Server
What is the hosting location of EPIC PvE Local Production Validation?
No region is published by EPIC PvE Local Production Validation. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 129.228.26.174:28115.
What Rust build does EPIC PvE Local Production Validation run?
Rust network protocol 2634 and build 167781 on Windows is the setup for EPIC PvE Local Production Validation. The protocol has to match before you can join; Steam updates it automatically.
Is EPIC PvE Local Production Validation up, and how steady is its uptime?
Offline at this refresh: EPIC PvE Local Production Validation, last seen 4 days 18 hours ago. Uptime over the last full days (7) was 1%, or 1 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Which meanings do the tags on EPIC PvE Local Production Validation carry?
Tags from EPIC PvE Local Production Validation, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does EPIC PvE Local Production Validation appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists EPIC PvE Local Production Validation fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does EPIC PvE Local Production Validation compare?
Player hours for the last seven days place EPIC PvE Local Production Validation at #15,349, in the top 69% of the ranked field.
At what level does EPIC PvE Local Production Validation run its population?
No response from EPIC PvE Local Production Validation at the latest check, with a last sighting 4 days 18 hours ago. The population has averaged 0 players over seven days.
Map and rules
What are the settings on EPIC PvE Local Production Validation, and its rules?
No gather rate is given in the name of EPIC PvE Local Production Validation. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.
How to join
How can a player join EPIC PvE Local Production Validation?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 129.228.26.174:28115.