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Drill-through Server detail

RetroPVE Flooded Playtest

Offline 123.50.149.73:28017 checked 13h ago

Drill-through
FilterServeris RetroPVE Flooded Playtest
Attributes
moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 2
Rank #11,118 top 50%
Last wipe 11d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123410:0017:0023:0006:0012:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:00 UTC11d ago 4 – running 0
Sat 17 Oct, 05:45 UTC12d ago 4 – 0.3 days 1
Fri 16 Oct, 16:50 UTC12d ago 4 – 0.5 days 1
Fri 16 Oct, 04:15 UTC13d ago 3 – 0.5 days 0
Thu 15 Oct, 04:48 UTC14d ago 3 – 1 days 0
Wed 14 Oct, 15:32 UTC14d ago 1 – 0.6 days 0
Wed 14 Oct, 02:55 UTC15d ago 3 – 0.5 days 0
Tue 13 Oct, 15:43 UTC15d ago 3 – 0.5 days 2
Tue 13 Oct, 03:21 UTC16d ago 6 – 0.5 days 0
Mon 12 Oct, 03:30 UTC17d ago 6 – 1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 107 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 60 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 24 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for RetroPVE Flooded Playtest: what is it?

With irregular wipe times, RetroPVE Flooded Playtest offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 11 days 20 hours ago.

Wipe day on RetroPVE Flooded Playtest: what should you expect?

The average busiest count over recent wipes is 4 players. Peak population for the latest wipe came 18 hours after it began.

Server

What is the hosting location of RetroPVE Flooded Playtest?

No region is published by RetroPVE Flooded Playtest. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 123.50.149.73:28017.

What Rust build does RetroPVE Flooded Playtest run?

The platform is Linux, with Rust network protocol 2635 and build 167781 running on RetroPVE Flooded Playtest. Joining requires the same protocol on your game; Steam handles the update.

What uptime does RetroPVE Flooded Playtest show, and is it up?

Last seen 13 hours ago, RetroPVE Flooded Playtest now reports offline. Of 168 hours in the last 7 full days, 164 were up: 98%. The first sighting of it by Rust Server Analytics was on 4 October 2026.

Lists and tags

How should the tags on RetroPVE Flooded Playtest be read?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags RetroPVE Flooded Playtest publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature RetroPVE Flooded Playtest?

The following Rust Server Analytics lists count RetroPVE Flooded Playtest among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does RetroPVE Flooded Playtest compare?

The seven-day player-hours rank for RetroPVE Flooded Playtest is #11,118, inside the top 50% of all ranked servers.

How many players does RetroPVE Flooded Playtest carry?

The last sighting of RetroPVE Flooded Playtest was 13 hours ago; it is offline at this refresh. Seven-day figures: an average of 0 players and a peak of 2.

Map and rules

How is RetroPVE Flooded Playtest configured, and what rules apply?

Gather rate is not mentioned in the name of RetroPVE Flooded Playtest. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

How to join

How do you connect to RetroPVE Flooded Playtest?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 123.50.149.73:28017.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.