IRCP - Test Server
Online 122.199.5.68:28050 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:28 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 153 on average | 34 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 46 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 11 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 1 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does IRCP - Test Server wipe?
With too few of its wipes on record, IRCP - Test Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 4 days 16 hours ago.
Wipe day on IRCP - Test Server: what should you expect?
Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.
Server
In which region does IRCP - Test Server sit?
No region is published by IRCP - Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 122.199.5.68:28050 is its address.
What Rust build does IRCP - Test Server run?
On Windows, IRCP - Test Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is IRCP - Test Server, and is it online now?
The current status of IRCP - Test Server is online. The uptime it reports puts the last restart at about 4 days 15 hours ago. 64% uptime over the last 7 full days, equal to 108 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does IRCP - Test Server show?
Over 48 hours the average held at 56 server fps, and the minimum was 47. Entity count reached 17,405, covering buildings, deployables and the rest of the world. Memory use reached 1,682 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on IRCP - Test Server be read?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags IRCP - Test Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does IRCP - Test Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count IRCP - Test Server among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
What position does IRCP - Test Server hold in the server rankings?
Player hours for the last seven days place IRCP - Test Server at #15,349, in the top 69% of the ranked field.
What is the population of IRCP - Test Server?
Population at the current refresh: 0 players on IRCP - Test Server, against 10 slots. The population has averaged 0 players over seven days.
Map and rules
What are the settings on IRCP - Test Server, and its rules?
Gather rate is not mentioned in the name of IRCP - Test Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.
What is the map for IRCP - Test Server?
The game generates a procedural map of size 2,000 with seed 1586544950 for IRCP - Test Server. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
What is the way onto IRCP - Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 122.199.5.68:28050.