Rust Server Analytics 59,961 players11,689 servers
All servers
Drill-through Server detail

Private Rust PvE

Offline 121.142.181.176:38015 checked 24d ago

Drill-through
FilterServeris Private Rust PvE
Attributes
moddedcarbonpve
Last refreshed
Players now 1/ 5
7-day average 0 peak –
Rank #13,901 top 61%
Last wipe 24d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:32 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average 58 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 236 on average 176 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 100 on average 26 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 104 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 52 on average 48 / 100
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 52 on average 27 / 300

Quick answers

from the figures on this page

Wipe data

On what cycle does Private Rust PvE wipe?

The rhythm of Private Rust PvE cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 24 days 21 hours.

On Private Rust PvE, what happens on wipe day?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began.

Server details

In which region does Private Rust PvE sit?

No region appears in what Private Rust PvE publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 121.142.181.176:38015.

What Rust build does Private Rust PvE run?

Rust network protocol 2634 and build 166652 on Linux is the setup for Private Rust PvE. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Private Rust PvE show, and is it up?

Offline at this refresh: Private Rust PvE, last seen 24 days 12 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 3 October 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on Private Rust PvE be read?

The game's server browser reads the tags Private Rust PvE publishes: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Private Rust PvE?

Among the Rust Server Analytics lists Private Rust PvE fits are: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does Private Rust PvE sit among Rust servers?

Player hours for the last seven days place Private Rust PvE at #13,901, in the top 61% of the ranked field.

At what level does Private Rust PvE run its population?

No response from Private Rust PvE at the latest check, with a last sighting 24 days 12 hours ago.

Settings

What are the settings on Private Rust PvE, and its rules?

Gather rate is not mentioned in the name of Private Rust PvE. The game's default 8-player group limit is in force. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. Anti-cheat status: VAC on.

The map on Private Rust PvE: which one is it?

A procedural map, generated by the game, runs on Private Rust PvE.

Connection

What is the way onto Private Rust PvE?

In the Rust console (F1), enter client.connect 121.142.181.176:38015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players 5 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.