FWQ2 Development 6000
Offline 120.82.32.67:28025 checked 20d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 157 on average | 205 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 183 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 19 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50 / 1000 |
Quick answers
from the figures on this pageWipe data
When does FWQ2 Development 6000 wipe?
Too few wipes on record for FWQ2 Development 6000 to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 5 hours ago the current world was made.
Server details
What is the hosting location of FWQ2 Development 6000?
A region is not published by FWQ2 Development 6000. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 120.82.32.67:28025.
Which Rust version is FWQ2 Development 6000 on?
The platform is Windows, with Rust network protocol 2634 and build 166586 running on FWQ2 Development 6000. The protocol has to match before you can join; Steam updates it automatically.
What uptime does FWQ2 Development 6000 show, and is it up?
The current status is offline for FWQ2 Development 6000, with the last sighting 20 days 3 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 5 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on FWQ2 Development 6000 be read?
The game's server browser reads the tags FWQ2 Development 6000 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature FWQ2 Development 6000?
The following Rust Server Analytics lists count FWQ2 Development 6000 among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does FWQ2 Development 6000 hold in the server rankings?
On player hours over seven days, FWQ2 Development 6000 ranks #13,645, within the top 62% of ranked servers.
What is the population of FWQ2 Development 6000?
FWQ2 Development 6000 is offline at this refresh; the last contact was 20 days 3 hours ago.
Map and rules
How is FWQ2 Development 6000 configured, and what rules apply?
No gather rate is given in the name of FWQ2 Development 6000. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on FWQ2 Development 6000: which one is it?
FWQ2 Development 6000 uses a procedural map, which the game generates.
How to join
How can a player join FWQ2 Development 6000?
In the Rust console (F1), enter client.connect 120.82.32.67:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.