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Drill-through Server detail

FWQ2 Development 6000

Offline 120.82.32.213:28025 checked 18d ago

Drill-through
FilterServeris FWQ2 Development 6000
Attributes
moddedoxide
Last refreshed
Players now 1/ 1
7-day average 0 peak –
Rank #13,631 top 62%
Last wipe 23d ago no schedule published
Next wipe – no wipe seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 92 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 124 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 44 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 19 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does FWQ2 Development 6000 wipe?

The rhythm of FWQ2 Development 6000 cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 23 days 17 hours ago.

Server details

Which location hosts FWQ2 Development 6000?

No region appears in what FWQ2 Development 6000 publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 120.82.32.213:28025 is its address.

Which Rust version is FWQ2 Development 6000 on?

Rust network protocol 2634 and build 166586 on Windows is the setup for FWQ2 Development 6000. Joining requires the same protocol on your game; Steam handles the update.

What uptime does FWQ2 Development 6000 show, and is it up?

Offline at this refresh: FWQ2 Development 6000, last seen 18 days 15 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 10 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on FWQ2 Development 6000 carry?

Tags from FWQ2 Development 6000, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Player slots: 1; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature FWQ2 Development 6000?

The following Rust Server Analytics lists count FWQ2 Development 6000 among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does FWQ2 Development 6000 sit among Rust servers?

Player hours for the last seven days place FWQ2 Development 6000 at #13,631, in the top 62% of the ranked field.

At what level does FWQ2 Development 6000 run its population?

FWQ2 Development 6000 is offline at this refresh; the last contact was 18 days 15 hours ago.

Settings

What are the settings on FWQ2 Development 6000, and its rules?

No gather rate is given in the name of FWQ2 Development 6000. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for FWQ2 Development 6000?

FWQ2 Development 6000 uses a procedural map, which the game generates.

Connection

How can a player join FWQ2 Development 6000?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 120.82.32.213:28025.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Player slots: 1.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166586
Build Game build: 166586.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.