FWQ2 Development 6000
Offline 120.82.32.17:28025 checked 17d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 156 on average | 4 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 50 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 38 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 6 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5 / 1000 |
Quick answers
from the figures on this pageWipe data
When does FWQ2 Development 6000 wipe?
Too few wipes on record for FWQ2 Development 6000 to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 23 days 9 hours ago.
Server details
Which location hosts FWQ2 Development 6000?
No region appears in what FWQ2 Development 6000 publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 120.82.32.17:28025.
What Rust build does FWQ2 Development 6000 run?
The platform is Windows, with Rust network protocol 2634 and build 166586 running on FWQ2 Development 6000. Joining requires the same protocol on your game; Steam handles the update.
Is FWQ2 Development 6000 up, and how steady is its uptime?
Offline at this refresh: FWQ2 Development 6000, last seen 17 days 7 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 11 October 2026.
Lists and tags
Which meanings do the tags on FWQ2 Development 6000 carry?
The game's server browser reads the tags FWQ2 Development 6000 publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Player slots: 1; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does FWQ2 Development 6000 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists FWQ2 Development 6000 fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does FWQ2 Development 6000 sit among Rust servers?
The seven-day player-hours rank for FWQ2 Development 6000 is #13,570, inside the top 61% of all ranked servers.
How many players does FWQ2 Development 6000 carry?
FWQ2 Development 6000 is offline at this refresh; the last contact was 17 days 7 hours ago.
Settings
How is FWQ2 Development 6000 configured, and what rules apply?
Gather rate is not mentioned in the name of FWQ2 Development 6000. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for FWQ2 Development 6000?
The game generates a procedural map for FWQ2 Development 6000.
How to join
How can a player join FWQ2 Development 6000?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 120.82.32.17:28025.