Rust Server Analytics 95,949 players11,881 servers
All servers
Drill-through Server detail

Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre

Online 120.156.31.224:28015 checked 14m ago

Drill-through
FilterServeris Kittys 1000x |Kits|TP|Skinner|QuickSmelt|…
Attributes
1000x monthly wipes vanillamoddedcarbon
Last refreshed
Players now 2/ 100
7-day average 0 peak 7
Rank #4,589 top 21%
Last wipe 16d ago monthly schedule
Next wipe 9d 0h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] WOLFPACK.GG 1000x [No BPs | Kits | Shop | TP | VIP] NA · groups of 100+ · 1000x · monthly · 2 on average 4 / 200
BURMALDA Rust X1000000000 BATTLEFIELD|PVP|SKINS|TP|IVENT groups of 8+ · 1e+09x · monthly · 36 on average 35 / 100
KRAKEN | X10000000 | EU | NO GRASS | BATTLEFIELD | FPS+ EU · groups of 15+ · 1e+07x · monthly · 8 on average 16 / 250
CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS EU · groups of 100+ · 1000x · weekly · 55 on average 114 / 145
TIMERUST #2 [ X1000 | NO WORKBENCH | FREE VIP | LOOT+ ] 27.10 EU · groups of 888+ · 1000x · 4 on average 9 / 100
PERFECT RUST X1000 NOLIMIT SHOP LOOT+ FPS+ EU · groups of 25+ · 1000x · weekly · 4 on average 9 / 250

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre: what is it?

The estimate for Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre's next wipe comes from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 16 days 15 hours ago. A monthly wipe schedule is published in its tags.

Server details

In which region does Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre sit?

A region is not published by Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 120.156.31.224:28015.

Which Rust version is Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre on?

Rust network protocol 2635 and build 168909 on Windows is the setup for Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre. The protocol has to match before you can join; Steam updates it automatically.

Is Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre up, and how steady is its uptime?

As of the latest refresh, Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre is online. The uptime it reports puts the last restart at about 39 hours ago. 100% uptime over the last 5 full days, equal to 120 of 120 hours. The first sighting of it by Rust Server Analytics was on 21 October 2026.

What performance does Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre show?

Over 48 hours the average held at 102 server fps, and the minimum was 52. At its highest the entity count was 99,122, including buildings, deployables and all else. Peak memory was 4,612 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre be read?

gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^i (Battlefield): PvP at pace, supported by kits and raised rates; ^k (Build server): Base design and building practice; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed are the tags Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre?

These Rust Server Analytics lists include Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre: Rust servers with a gather rate above 10x, Modded Rust servers: live data, Rust battlefield servers and Rust build and creative servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Battlefield ^i, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: More than 10x.

Population

Against other Rust servers, how does Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre compare?

Player hours for the last seven days place Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre at #4,589, in the top 21% of the ranked field.

At what level does Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre run its population?

Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre holds 2 players of its 100 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 7. Averaged over 48 hours, activity is highest at 16:00 UTC with 7 players.

Map and rules

What are the settings on Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre, and its rules?

1000x gathering is what Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre states in its name. The game's default 8-player group limit is in force. battlefield is the game mode, fast PvP with kits and high rates. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre: which one is it?

A procedural map of size 4,500 with seed 1034048761, generated by the game, runs on Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

How to join

What is the way onto Kittys 1000x |Kits|TP|Skinner|QuickSmelt|RaidableBases|SkillTre?

In the Rust console (F1), enter client.connect 120.156.31.224:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/pQgq5vvzvQ is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^v,^i,^k,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Capacity of 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^i
Battlefield PvP at pace, supported by kits and raised rates.
^k
Build server Base design and building practice.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.