ticktest
Offline 119.252.216.50:29015 checked 17d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:17 UTC17d ago | 100 | – | running | 30 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 146 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 76 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 11 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does ticktest wipe?
The rhythm of ticktest cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 17 days 23 hours ago the current world was made.
On ticktest, what happens on wipe day?
Across recent wipes the busiest point averaged 100 players. Peak population for the latest wipe came 0 hours after it began.
Server details
In which region does ticktest sit?
No region appears in what ticktest publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 119.252.216.50:29015.
What Rust build does ticktest run?
Rust network protocol 2634 and build 167058 on Linux is the setup for ticktest. Your game must match the protocol to join, and Steam applies that update.
What uptime does ticktest show, and is it up?
Last seen 17 days 23 hours ago, ticktest now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 11 October 2026.
Tags
How should the tags on ticktest be read?
Tags from ticktest, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp300 (Max players): 300 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167058 (Build): Build number 167058; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature ticktest?
The following Rust Server Analytics lists count ticktest among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100.
Player numbers
Against other Rust servers, how does ticktest compare?
On player hours over seven days, ticktest ranks #4,592, within the top 21% of ranked servers.
What is the population of ticktest?
The last sighting of ticktest was 17 days 23 hours ago; it is offline at this refresh.
Settings
What settings and rules does ticktest use?
No gather rate is given in the name of ticktest. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, disabled.
Connection
What is the way onto ticktest?
In the Rust console (F1), enter client.connect 119.252.216.50:29015. Launch Rust on this page also works, opening Rust through Steam and connecting you.