Rust Server Analytics 43,563 players11,662 servers
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Drill-through Server detail

[PVE]RUST SERVER

Online 116.94.245.40:28015 checked 11m ago

Drill-through
FilterServeris [PVE]RUST SERVER
Attributes
moddedoxide
Last refreshed
Players now 0/ 500
7-day average 0 peak 4
Rank #6,223 top 28%
Last wipe 4d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75103:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct20 Oct23 Oct25 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.2 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 13:16 UTC4d ago 4 – running 0
Sat 17 Oct, 08:14 UTC10d ago 1 halved by day 2 6.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 161 on average 27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 41 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 33 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 11 / 1000

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [PVE]RUST SERVER wipe?

With too few of its wipes on record, [PVE]RUST SERVER's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 4 days 12 hours ago the current world was made.

Wipe day on [PVE]RUST SERVER: what should you expect?

The average busiest count over recent wipes is 2 players. The highest player count on the latest wipe arrived 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 2 when it didn't hold.

Server

In which region does [PVE]RUST SERVER sit?

No region is published by [PVE]RUST SERVER. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 116.94.245.40:28015.

Which Rust version is [PVE]RUST SERVER on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on [PVE]RUST SERVER. The protocol has to match before you can join; Steam updates it automatically.

How reliable is [PVE]RUST SERVER, and is it online now?

As of the latest refresh, [PVE]RUST SERVER is online. Its reported uptime indicates a restart roughly 4 days 10 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 15 October 2026 is when Rust Server Analytics first recorded it.

What performance does [PVE]RUST SERVER show?

The 48-hour average was 194 server fps; the low was 147. At its highest the entity count was 114,490, including buildings, deployables and all else. At its highest, memory use was 4,839 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do [PVE]RUST SERVER's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game are the tags [PVE]RUST SERVER publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [PVE]RUST SERVER?

The following Rust Server Analytics lists count [PVE]RUST SERVER among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does [PVE]RUST SERVER compare?

Player hours for the last seven days place [PVE]RUST SERVER at #6,223, in the top 28% of the ranked field.

What is the population of [PVE]RUST SERVER?

Of 500 slots, 0 are filled on [PVE]RUST SERVER at this refresh. The seven-day mean is 0 players, against a peak of 4. The 48-hour peak window is 07:00 UTC, at an average of 1 players.

Map and rules

What settings and rules does [PVE]RUST SERVER use?

No gather rate is given in the name of [PVE]RUST SERVER. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [PVE]RUST SERVER: which one is it?

The game generates a procedural map of size 4,500 with seed 137552831 for [PVE]RUST SERVER. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join [PVE]RUST SERVER?

In the Rust console (F1), enter client.connect 116.94.245.40:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity of 500 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.