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Drill-through Server detail

[TEST] The Test Server

Offline 116.89.111.196:28315 checked 12d ago

Drill-through
FilterServeris [TEST] The Test Server
Attributes
moddedoxide
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,126 top 70%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap17 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 14:17 UTC23d ago 0 – running 0
Thu 17 Sep, 15:15 UTC40d ago 1 halved by day 1 17 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 156 on average 104 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 113 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 45 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 20 / 1000

Quick answers

from the figures on this page

Wipe data

When does [TEST] The Test Server wipe?

With too few of its wipes on record, [TEST] The Test Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 23 days 15 hours ago the current world was made.

On [TEST] The Test Server, what happens on wipe day?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server

In which region does [TEST] The Test Server sit?

No region is published by [TEST] The Test Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 116.89.111.196:28315 is its address.

Which Rust version is [TEST] The Test Server on?

Rust network protocol 2634 and build 166652 on Linux is the setup for [TEST] The Test Server. Your game must match the protocol to join, and Steam applies that update.

How reliable is [TEST] The Test Server, and is it online now?

Offline at this refresh: [TEST] The Test Server, last seen 12 days 7 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 16 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on [TEST] The Test Server carry?

The game's server browser reads the tags [TEST] The Test Server publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [TEST] The Test Server?

The following Rust Server Analytics lists count [TEST] The Test Server among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does [TEST] The Test Server sit among Rust servers?

Player hours for the last seven days place [TEST] The Test Server at #15,126, in the top 70% of the ranked field.

How many players does [TEST] The Test Server carry?

No response from [TEST] The Test Server at the latest check, with a last sighting 12 days 7 hours ago.

Settings

What settings and rules does [TEST] The Test Server use?

The name of [TEST] The Test Server does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for [TEST] The Test Server?

[TEST] The Test Server uses a procedural map of size 3,700 with seed 1845678248, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to [TEST] The Test Server?

In the Rust console (F1), enter client.connect 116.89.111.196:28315. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity of 1 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.