Staging Dev Server
Offline 116.203.97.221:28015 checked 12d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 23:11 UTC12d ago | 0 | – | running | 0 |
| Fri 16 Oct, 16:41 UTC12d ago | 0 | – | 0.3 days | 0 |
| Fri 16 Oct, 10:41 UTC12d ago | 0 | – | 0.3 days | 0 |
| Fri 16 Oct, 00:41 UTC13d ago | 0 | – | 0.4 days | 0 |
| Thu 15 Oct, 18:11 UTC13d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 12:11 UTC13d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 02:41 UTC14d ago | 0 | – | 0.4 days | 0 |
| Wed 14 Oct, 18:11 UTC14d ago | 0 | – | 0.4 days | 0 |
| Wed 14 Oct, 00:10 UTC15d ago | 0 | – | 0.8 days | 0 |
| Tue 13 Oct, 08:11 UTC15d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 151 on average | 54 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 76 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 24 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Staging Dev Server: what is it?
No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 7 hours ago the current world was made.
On Staging Dev Server, what happens on wipe day?
The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.
Server details
Which location hosts Staging Dev Server?
No region is published by Staging Dev Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 116.203.97.221:28015.
What Rust build does Staging Dev Server run?
The platform is Linux, with Rust network protocol 2635 and build 168330 running on Staging Dev Server. Your game must match the protocol to join, and Steam applies that update.
What uptime does Staging Dev Server show, and is it up?
Offline at this refresh: Staging Dev Server, last seen 12 days 7 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 October 2026.
Lists and tags
Which meanings do the tags on Staging Dev Server carry?
Tags from Staging Dev Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168330 (Build): Build number 168330; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Staging Dev Server?
These Rust Server Analytics lists include Staging Dev Server: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does Staging Dev Server compare?
Player hours for the last seven days place Staging Dev Server at #15,153, in the top 70% of the ranked field.
What is the population of Staging Dev Server?
The last sighting of Staging Dev Server was 12 days 7 hours ago; it is offline at this refresh.
Settings
How is Staging Dev Server configured, and what rules apply?
No gather rate is given in the name of Staging Dev Server. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Staging Dev Server: which one is it?
A procedural map, generated by the game, runs on Staging Dev Server.
How to join
What is the way onto Staging Dev Server?
In the Rust console (F1), enter client.connect 116.203.97.221:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.