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Drill-through Server detail

Hackstadt | Powered by AMP

Online 116.202.51.117:28015 checked 10m ago

Drill-through
FilterServeris Hackstadt | Powered by AMP
Attributes
moddedoxide
Last refreshed
Players now 1/ 4
7-day average 1 peak 3
Rank #4,112 top 19%
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 25% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0001:0016:0021:0011:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510019:0001:0016:0021:0011:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k24 Oct25 Oct26 Oct27 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 14:41 UTC3d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 162 on average 220 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average 188 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 34 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average 193 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 64 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does Hackstadt | Powered by AMP wipe?

With too few of its wipes on record, Hackstadt | Powered by AMP's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 3 days 2 hours ago.

On Hackstadt | Powered by AMP, what happens on wipe day?

Across recent wipes the busiest point averaged 3 players. Peak population for the latest wipe came 2 hours after it began.

Server

What is the hosting location of Hackstadt | Powered by AMP?

A region is not published by Hackstadt | Powered by AMP. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 116.202.51.117:28015 is its address.

Which Rust version is Hackstadt | Powered by AMP on?

Rust network protocol 2635 and build 168909 on Linux is the setup for Hackstadt | Powered by AMP. Your game must match the protocol to join, and Steam applies that update.

What uptime does Hackstadt | Powered by AMP show, and is it up?

The current status of Hackstadt | Powered by AMP is online. Its reported uptime indicates a restart roughly 5 hours ago. Uptime over the last full days (3) was 65%, or 47 of 72 hours. It entered Rust Server Analytics records on 23 October 2026.

What performance does Hackstadt | Powered by AMP show?

Over 48 hours the average held at 68 server fps, and the minimum was 37. Entity count reached 206,368, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,616 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do Hackstadt | Powered by AMP's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Hackstadt | Powered by AMP publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Hackstadt | Powered by AMP?

The following Rust Server Analytics lists count Hackstadt | Powered by AMP among their servers: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does Hackstadt | Powered by AMP compare?

On player hours over seven days, Hackstadt | Powered by AMP ranks #4,112, within the top 19% of ranked servers.

How many players does Hackstadt | Powered by AMP carry?

Hackstadt | Powered by AMP holds 1 players of its 4 slots as of the latest update. Seven-day figures: an average of 1 players and a peak of 3. Averaged over 48 hours, activity is highest at 21:00 UTC with 3 players.

Map and rules

What are the settings on Hackstadt | Powered by AMP, and its rules?

The name of Hackstadt | Powered by AMP does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC off.

What is the map for Hackstadt | Powered by AMP?

The game generates a procedural map of size 6,000 with seed 1021721376 for Hackstadt | Powered by AMP. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join Hackstadt | Powered by AMP?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 116.202.51.117:28015.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Capacity of 4 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.