Island Chronicles: Devserver
Offline 116.202.235.53:50002 checked 21d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 153 on average | 36 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 46 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 12 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 0 / 200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1 / 1000 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Island Chronicles: Devserver: what is it?
With too few of its wipes on record, Island Chronicles: Devserver's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 24 days 18 hours.
Server
What is the hosting location of Island Chronicles: Devserver?
No region is published by Island Chronicles: Devserver. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 116.202.235.53:50002.
Which Rust version is Island Chronicles: Devserver on?
Rust network protocol 2634 and build 166652 on Windows is the setup for Island Chronicles: Devserver. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Island Chronicles: Devserver, and is it online now?
Offline at this refresh: Island Chronicles: Devserver, last seen 21 days 20 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 4 October 2026.
Lists and tags
How should the tags on Island Chronicles: Devserver be read?
gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Capacity of 20 slots; ts10 (Group limit): The cap is 10 players per team; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): The game build is 166652; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Island Chronicles: Devserver publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Island Chronicles: Devserver appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Island Chronicles: Devserver: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Island Chronicles: Devserver compare?
The seven-day player-hours rank for Island Chronicles: Devserver is #13,751, inside the top 62% of all ranked servers.
How many players does Island Chronicles: Devserver carry?
Island Chronicles: Devserver is offline at this refresh; the last contact was 21 days 20 hours ago.
Map and rules
What settings and rules does Island Chronicles: Devserver use?
No gather rate is given in the name of Island Chronicles: Devserver. Players per group: up to 10. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC off.
The map on Island Chronicles: Devserver: which one is it?
A procedural map of size 1,000 with seed 1107645345, generated by the game, runs on Island Chronicles: Devserver. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.
How to join
How do you connect to Island Chronicles: Devserver?
In the Rust console (F1), enter client.connect 116.202.235.53:50002. Launch Rust on this page also works, opening Rust through Steam and connecting you.