Rust Server Analytics 41,553 players11,656 servers
All servers
Drill-through Server detail

**/*2634

Online 111.228.22.153:28026 checked 9m ago

Drill-through
FilterServeris **/*2634
Attributes
moddedoxide
Last refreshed
Players now 0/ ?
7-day average 0 peak 2
Rank #5,614 top 25%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps

Players

average and peak, with its wipes marked
AveragePeakWipe
00.511.5207:0015:0000:0008:0017:0001:00Wiped Mon 26 Oct, 07:02 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 07:02 UTC1d ago – – running 1
Sun 25 Oct, 07:41 UTC2d ago 2+1 queue – 1 days 1
Sat 24 Oct, 06:30 UTC3d ago 1 – 1 days 1
Thu 22 Oct, 11:52 UTC5d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 161 on average 33 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 39 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average 17 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 5 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for **/*2634: what is it?

The next wipe on **/*2634 cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 43 hours ago.

On **/*2634, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 30 hours after the latest wipe the crowd peaked, with 1 more queued.

Server details

Which location hosts **/*2634?

No region is published by **/*2634. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 111.228.22.153:28026.

What Rust build does **/*2634 run?

The platform is Windows, with Rust network protocol 2634 and build 167781 running on **/*2634. The protocol has to match before you can join; Steam updates it automatically.

Is **/*2634 up, and how steady is its uptime?

The current status of **/*2634 is online. 44% uptime over the last 6 full days, equal to 64 of 144 hours. It entered Rust Server Analytics records on 21 October 2026.

Lists and tags

Which meanings do the tags on **/*2634 carry?

gmvanilla (Game mode): The vanilla survival format; mp0 (Max players): Player slots: 0; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags **/*2634 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature **/*2634?

These Rust Server Analytics lists include **/*2634: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, how does **/*2634 compare?

Player hours for the last seven days place **/*2634 at #5,614, in the top 25% of the ranked field.

What is the population of **/*2634?

Population at the current refresh: 0 players on **/*2634. Averaging 0 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 14:00 UTC with 2 players.

Settings

How is **/*2634 configured, and what rules apply?

The name of **/*2634 does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC off.

The map on **/*2634: which one is it?

**/*2634 uses a procedural map, which the game generates.

Connection

How can a player join **/*2634?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 111.228.22.153:28026.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp0
Max players Player slots: 0.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.