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Drill-through Server detail

SAKUTIDE RUST | x0.5/x1 | WEEKLY

Online 109.254.23.88:28015 checked 13m ago

Drill-through
FilterServeris SAKUTIDE RUST | x0.5/x1 | WEEKLY
Attributes
0.5x moddedcarbon
Last refreshed
Players now 1/ 50
7-day average 0 peak 1
Rank #5,698 top 26%
Last wipe 3h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75123:0006:0012:0019:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040023:0006:0012:0019:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:10 UTC6h ago – – running 1
Thu 22 Oct, 19:47 UTC6d ago 1 held half 5.8 days 0
Tue 20 Oct, 18:20 UTC8d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 157 on average 89 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 91 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 77 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 16 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for SAKUTIDE RUST | x0.5/x1 | WEEKLY: what is it?

The next wipe on SAKUTIDE RUST | x0.5/x1 | WEEKLY cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 3 hours ago.

On SAKUTIDE RUST | x0.5/x1 | WEEKLY, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

What is the hosting location of SAKUTIDE RUST | x0.5/x1 | WEEKLY?

No region is published by SAKUTIDE RUST | x0.5/x1 | WEEKLY. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 109.254.23.88:28015.

What Rust build does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on SAKUTIDE RUST | x0.5/x1 | WEEKLY. Joining requires the same protocol on your game; Steam handles the update.

Is SAKUTIDE RUST | x0.5/x1 | WEEKLY up, and how steady is its uptime?

The current status of SAKUTIDE RUST | x0.5/x1 | WEEKLY is online. Its reported uptime indicates a restart roughly 1 hours ago. Of 168 hours in the last 7 full days, 112 were up: 67%. The first sighting of it by Rust Server Analytics was on 20 October 2026.

Does SAKUTIDE RUST | x0.5/x1 | WEEKLY perform well?

The 48-hour average was 228 server fps; the low was 183. Buildings, deployables and all other world objects brought the entity total to 95,096. Peak memory was 2,132 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do SAKUTIDE RUST | x0.5/x1 | WEEKLY's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed are the tags SAKUTIDE RUST | x0.5/x1 | WEEKLY publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does SAKUTIDE RUST | x0.5/x1 | WEEKLY appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists SAKUTIDE RUST | x0.5/x1 | WEEKLY fits are: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Where does SAKUTIDE RUST | x0.5/x1 | WEEKLY sit among Rust servers?

On player hours over seven days, SAKUTIDE RUST | x0.5/x1 | WEEKLY ranks #5,698, within the top 26% of ranked servers.

What is the population of SAKUTIDE RUST | x0.5/x1 | WEEKLY?

Of 50 slots, 1 are filled on SAKUTIDE RUST | x0.5/x1 | WEEKLY at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 09:00 UTC, at an average of 1 players.

Settings

How is SAKUTIDE RUST | x0.5/x1 | WEEKLY configured, and what rules apply?

Gather at 0.5x on SAKUTIDE RUST | x0.5/x1 | WEEKLY, according to the server name. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. Anti-cheat status: VAC on.

What is the map for SAKUTIDE RUST | x0.5/x1 | WEEKLY?

SAKUTIDE RUST | x0.5/x1 | WEEKLY uses a procedural map of size 4,000 with seed 281026, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to SAKUTIDE RUST | x0.5/x1 | WEEKLY?

In the Rust console (F1), enter client.connect 109.254.23.88:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.