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Drill-through Server detail

PVP

Offline 109.254.18.13:28015 checked 20d ago

Drill-through
FilterServeris PVP
Attributes
moddedcarbon
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,874 top 72%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:57 UTC FW27d ago 1 – running 0
Mon 28 Sep, 18:39 UTC30d ago 1 held half 3.1 days 0
Sat 26 Sep, 20:04 UTC32d ago 3 – 1.9 days 0
Sun 20 Sep, 11:13 UTC38d ago 1 halved by day 1 6.4 days 0
Fri 18 Sep, 18:45 UTC40d ago 1 – 1.7 days 0
Thu 17 Sep, 20:24 UTC41d ago 1 – 0.9 days 0
Sun 13 Sep, 20:20 UTC45d ago 1 halved by day 1 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 146 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 78 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 20 / 1000

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for PVP: what is it?

The next wipe on PVP cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 27 days 14 hours ago the current world was made.

Wipe day on PVP: what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 1 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half arrived by day 1 when it didn't hold.

Server details

In which region does PVP sit?

A region is not published by PVP. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 109.254.18.13:28015.

What Rust build does PVP run?

Rust network protocol 2634 and build 166494 on Windows is the setup for PVP. Joining requires the same protocol on your game; Steam handles the update.

Is PVP up, and how steady is its uptime?

The current status is offline for PVP, with the last sighting 20 days 13 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do PVP's tags stand for?

The game's server browser reads the tags PVP publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature PVP?

Among the Rust Server Analytics lists PVP fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Against other Rust servers, how does PVP compare?

On player hours over seven days, PVP ranks #15,874, within the top 72% of ranked servers.

At what level does PVP run its population?

The last sighting of PVP was 20 days 13 hours ago; it is offline at this refresh.

Map and rules

What are the settings on PVP, and its rules?

The name of PVP does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

The map on PVP: which one is it?

A procedural map of size 3,000 with seed 1337, generated by the game, runs on PVP. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

How to join

How can a player join PVP?

In the Rust console (F1), enter client.connect 109.254.18.13:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166494
Build Game build: 166494.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.