Rust Server Analytics 39,332 players11,647 servers
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Drill-through Server detail

My Server Name

Offline 109.196.76.159:28015 checked 11d ago

Drill-through
FilterServeris My Server Name
Attributes
moddedcarbon
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #12,916 top 60%
Last wipe 17d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep4 Oct9 Oct13 Oct18 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctTue 6 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:26 UTC17d ago 0 – running 0
Tue 6 Oct, 19:05 UTC21d ago 0 – 3.8 days 0
Fri 2 Oct, 12:41 UTC25d ago 1 held half 4.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 160 on average 39 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average 48 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 19 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 7 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 5 / 1000

Quick answers

from the figures on this page

Wipe cycle

When does My Server Name wipe?

With irregular wipe times, My Server Name offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 17 days 13 hours ago.

On My Server Name, what happens on wipe day?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

Which location hosts My Server Name?

No region appears in what My Server Name publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 109.196.76.159:28015.

Which Rust version is My Server Name on?

The platform is Windows, with Rust network protocol 2634 and build 167231 running on My Server Name. Joining requires the same protocol on your game; Steam handles the update.

Is My Server Name up, and how steady is its uptime?

Last seen 11 days 9 hours ago, My Server Name now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do My Server Name's tags stand for?

Tags from My Server Name, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature My Server Name?

Among the Rust Server Analytics lists My Server Name fits are: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does My Server Name hold in the server rankings?

The seven-day player-hours rank for My Server Name is #12,916, inside the top 60% of all ranked servers.

What is the population of My Server Name?

No response from My Server Name at the latest check, with a last sighting 11 days 9 hours ago.

Map and rules

What settings and rules does My Server Name use?

No gather rate is given in the name of My Server Name. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.

The map on My Server Name: which one is it?

My Server Name uses a procedural map, which the game generates.

How to join

How can a player join My Server Name?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 109.196.76.159:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity of 500 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Joining needs your game on protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.